Delta Casino Introduces App to Expand Online Presence iGame

Delta Casino Introduces App to Expand Online Presence

(AsiaGameHub) - Delta Bingo and Gaming has entered the growing online gaming sector with the debut of its Delta Casino app. This launch is a key component of the company's omnichannel approach, complementing its 18 physical locations in Ontario by providing access to slots, bingo, and table games. With over six decades of experience in Ontario's charitable gaming industry, the operator plans to roll out further enhancements and enter new markets in the coming months. The release of the app represents a significant move in Delta's digital growth strategy, aimed at bringing its traditional land-based service and experience to the digital space. Jason Karklins, Vice President of iGaming at Delta Casino, stated: Our priority has always been to provide an iGaming environment that is recognizable, inviting, and dependable. As a Canadian-owned business, we are committed to developing a platform specifically for our audience, backed by a specialized support team to assist players throughout their journey. Currently, Delta Bingo and Gaming manages several sites across Ontario, with venues situated in areas such as Pickering, Fort Erie, and Brampton. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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ENJOY Gaming extends its fiesta – themed franchise by introducing 3 Super Mariachi: Hold and Win iGame

ENJOY Gaming extends its fiesta – themed franchise by introducing 3 Super Mariachi: Hold and Win

(AsiaGameHub) - The energetic iGaming content creator ENJOY has released 3 Super Mariachi: Hold and Win, a new sequel that introduces innovative elements to its well-loved franchise. This follow-up retains the colorful icons, lively music, and smooth graphics that fans appreciate, all while adding a dynamic 5×3 layout with 25 paylines to boost the excitement of every spin. Central to the gameplay is the Wheel feature positioned above the reels. Landing a sufficient number of special symbols triggers the Wheel, which can grant an additional Hold and Win feature—such as Multi, Mystery, or Collect—a fixed Jackpot prize, or a Coin Boost that raises the value of Bonus symbols. A single spin can also instantly trigger a high-octane bonus round. Within the Hold and Win Bonus Game, players can encounter seven distinct variations. A major upgrade from the first title is that additional modes may trigger either before the bonus starts or mid-round, enabling features to combine and transform modest coin wins into significantly larger rewards. Players can aim for five fixed Jackpots: Mini, Minor, Major, Grand, and the premier Royal Jackpot. The Royal Jackpot awards up to 10,000x the stake when the entire game grid is covered with Bonus symbols. For those seeking instant excitement, Bonus Buy choices provide direct access to either the Bonus or the Super Bonus Game. 3 Super Mariachi injects greater diversity, unexpected moments, and festive vibrancy into the series, reinforcing ENJOY's dedication to creating engaging, content-packed games for both players and partners. Svitlana Lytvinenko, Product Owner at ENJOY Gaming, said: With 3 Super Mariachi, we aimed to preserve the celebratory atmosphere our players enjoy while weaving in fresh surprises via the Wheel feature and enhanced Hold & Win modes. These layered mechanics, paired with multiple jackpots, forge a vibrant and rapid experience that extends the fiesta with every spin. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Preah Sihanouk casino in Cambodia is shut down due to alleged online fraud iGame

Preah Sihanouk casino in Cambodia is shut down due to alleged online fraud

(AsiaGameHub) - Following a raid by Cambodian police on Gang Dao Casino in Preah Sihanouk, local authorities discovered that the venue was being operated as an illegal online scamming ring. Law enforcement officials seized nearly 500 computers and over 1,000 mobile phones, which were allegedly used for the fraudulent scheme. According to news reports from the Cambodia Commercial Gambling Management Commission, law enforcement arrested 108 people during the April 5 raid, and the building was subsequently closed and sealed off. Across Southeast Asia, Cambodia has gained widespread recognition as a hub for internet scams. The country competes with both Myanmar and Laos for this dubious distinction, a label that has earned Cambodia the nickname “Scambodia.” The April 5 closure of Gang Dao Casino comes as the government has recently ramped up its efforts to eradicate internet scam operations from the nation. It is estimated that illegal internet scam activities generated $12.5 billion in criminal revenue in Cambodia during 2024. Some people searching for clerical or computer-related jobs become ensnared in prohibited online scam operations once they arrive at the casino to begin work. If workers fail to meet their financial targets, they are often threatened with physical violence to coerce them into committing illegal acts. A BBC report dated April 6 noted that at the casino, which has since been shut down, any employee who failed to perform at a high enough standard would be subjected to physical punishment and would receive “at least 10 strokes” with a cane. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Flutter’s Betfair launches test for prediction markets interface iGame

Flutter’s Betfair launches test for prediction markets interface

(AsiaGameHub) - Betting exchange operator Betfair, which is owned by Flutter, has rolled out a new interface for its Betfair Exchange product via a soft launch, featuring a user experience aligned with the familiar prediction markets format. Named Betfair Predicts, the offering is currently undergoing BETA testing with a small, curated group of customers. Backed by the existing liquidity of the Exchange, it gives users the option to forecast outcomes of events ranging from politics to sports, with the key note that rather than placing a traditional bet, users stake funds on a binary Yes/No result. Based on feedback from its users, the company believes there is strong demand for products of this kind in the UK. Even so, Betfair has opted not to make firm projections about how the product will develop, as it is “far too early” to share any conclusive statements. Speaking to SBC News, a Betfair spokesperson added: “We are constantly trialing new innovations, and Betfair Predicts is one example of this ongoing work. This is a BETA product that will evolve in line with customer feedback.” It is worth noting that Betfair provided technical expertise to another Flutter brand, the US-focused FanDuel, for the launch of FanDuel Predicts last year. However, even though the two offerings share a similar core foundation, Betfair has avoided drawing parallels between the UK Betfair Predicts and the US FanDuel Predicts platforms, given the drastic differences in how prediction markets are regulated across the two countries. In the US, prediction markets do not currently fall under gambling regulations, and are instead classified as financial instruments. For this reason, they are overseen by the Commodity Futures Trading Commission (CFTC). Kalshi and Polymarket are the two largest prediction market platforms operating in the US, and the sector has also caught the attention of more traditional players in the gambling space, including FanDuel, DraftKings, and a number of other operators. To date, though, prediction markets have only achieved a major breakthrough in the US, as regulators in most other parts of the world largely categorize them as gambling platforms, meaning they are required to secure relevant operating licenses to enter those jurisdictions. This is particularly evident in Europe, where countries including France, Belgium, Romania, Germany and others have imposed full outright bans on the products – despite a recent license approval in Gibraltar suggesting that they may eventually overcome the current regulatory barriers. In the UK, the Gambling Commission has taken a more accommodating approach, stating that prediction markets are permitted to operate as long as they obtain a valid gambling license. While similar peer-to-peer offerings have been active in the UK for a considerable period of time, with Betfair Exchange being a leading example, the fact that all these services are licensed by the UKGC removes any ambiguity over how they are classified in the market. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Place.bet to Serve as Gold Sponsor at AffPapa Conference Madrid iGame

Place.bet to Serve as Gold Sponsor at AffPapa Conference Madrid

(AsiaGameHub) - AffPapa is thrilled to name Place.bet the Gold Sponsor of the AffPapa Conference Madrid 2026. Place.bet operates a crypto casino platform featuring a wide variety of entertainment: more than 1,000 slot titles, live dealer tables, crash and original games, and comprehensive sports betting with both pre-match and live odds. Prioritizing a seamless and efficient user experience, the platform distinguishes itself through instant deposits, minimal transaction costs, and rapid withdrawals. The company will also be participating at the AffPapa Conference Madrid as an exhibitor. Attendees can find Place.bet at booth №4. Place.bet shared in a statement: Place.bet is honored to serve as a Gold Sponsor for the AffPapa Conference Madrid 2026, backing one of the sector's most vibrant assemblies of affiliates, operators, and B2B leaders. As the event attracts over 1,500 professionals for high-level networking and cooperation, we view this as a crucial moment to deepen partnerships and demonstrate our outlook for the future of crypto gaming. Place.bet is dedicated to providing a next-generation casino experience, grounded in innovation, speed, and transparency. Our attendance in Madrid mirrors our goal to become a dominant player in the global iGaming ecosystem. We look forward to meeting partners and fostering mutual growth. The AffPapa Conference Madrid will be held on May 18-20 at Novotel Madrid Center. AffPapa’s biggest affiliate-led conference to this day will offer participants a range of networking activities, with full agenda including a padel tournament, speed-dating sessions, panels, an AI workshop powered by createIT, evening networking drinks, the AffPapa iGaming Awards 2026, and a closing party with DJ Kryoman. Yeva Avagyan, Head of Commercial at AffPapa, commented: We’re happy to have Place.bet join us as a Gold Sponsor this year. They’re a strong addition to the lineup, especially with how fast the crypto side of the industry is growing right now. Madrid is going to be busy, with a lot of familiar faces and plenty of new ones too, so I’m sure they’ll make the most of it. Place.bet welcomes all AffPapa Conference Madrid 2026 attendees to booth №4 to build new connections and partnerships. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Hub88 enhances HubAI with Page Insights feature to revolutionize data analysis iGame

Hub88 enhances HubAI with Page Insights feature to revolutionize data analysis

(AsiaGameHub) - Hub88 has introduced Page Insights, a significant new addition to its HubAI suite, aimed at revolutionizing how users engage with data within its Operator Backoffice and Supplier Zone. This new capability empowers users to effortlessly transform complex tabular data into interactive visual dashboards, simplifying the process of discovering valuable insights without the need for manual data analysis. Available on select large data pages, Page Insights features a dedicated HubAI Insights Sidebar that automatically generates charts displaying key metrics, such as Breakdown by Currency and Top 5 Games. Through Smart Tabs, Hub88's partners can fluidly navigate between different page columns, including turnover, GGR, actives, and average bet. Additionally, an integrated data chat function allows users to pose specific questions about the visualized data and receive immediate, contextually relevant answers. Page Insights also utilizes HubAI’s Context Mode, enabling the system to interpret and analyze the data currently displayed on screen in response to targeted queries. This allows for tasks like identifying top-performing partners, calculating total GGR, or examining regional performance, all within the same interface. The feature operates across the entire dataset associated with each page, eliminating the requirement to expand or load additional rows to obtain a comprehensive view of performance. Ollie Castleman, Managing Director at Hub88, stated: As our platform continues to grow, making data more accessible and actionable for our partners is a primary focus. Page Insights substantially enhances how users interact with the extensive data they manage, combining AI-driven analysis with intuitive visualization tools to provide immediate clarity and a deeper understanding. The introduction of Page Insights underscores Hub88's commitment to enriching its product ecosystem with innovative, user-centric tools designed to extract greater value from large volumes of data. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Esportes Gaming Brasil and Sportradar’s Integrity Initiative Expands Nationally, Becomes Public Policy iGame

Esportes Gaming Brasil and Sportradar’s Integrity Initiative Expands Nationally, Becomes Public Policy

(AsiaGameHub) - An educational tool designed to stop match-fixing, introduced at BiS SiGMA South America 2026, received backing from Esportes da Sorte. The sports integrity strategy focused on education and prevention, promoted by Esportes Gaming Brasil as a core element of the regulated industry, has expanded to a national level. The group, which operates the Esportes da Sorte brand, is supporting a new educational platform from the Ministry of Sport and the National Association of Games and Lotteries (ANJL) aimed at teaching athletes how to spot and avoid match-fixing in sports betting. Created by Sportradar, the online training program is accessible to all athletes and clubs throughout Brazil. The organization has previously held training workshops at several clubs sponsored by the brand, including Ferroviária, Náutico, Ceará, and Corinthians. This early initiative by Esportes da Sorte has now transitioned into a national public policy. The platform was unveiled on Tuesday at the BiS SiGMA South America event in São Paulo during a panel with the group's CEO, Darwin Filho. The executive noted that the project underscores the importance of education and prevention in maintaining sports integrity. Darwin Filho stated: We are convinced that prevention is the most efficient method for fighting match-fixing and safeguarding the fairness of sports. This tool was developed to broaden technical expertise and improve the response capabilities of athletes. Our objective is to foster a sporting landscape that is more transparent, secure, and honest. Targeting athletes in various sports featured in betting markets, the platform aims to promote a culture of fair play and transparency. It is scheduled for release in May, according to project documentation. Plínio Lemos Jorge, president of the ANJL, highlighted that the project solidifies sports integrity as a cornerstone of responsible gambling within a regulated framework. ANJL president Plínio Lemos Jorge commented: Match-fixing contradicts the goals of professional, licensed betting firms. These major companies operate both in Brazil and internationally, with many being publicly traded. Consequently, fair play and transparency are vital for the industry, and this collaboration with the Ministry of Sport is a tangible step toward that objective. The platform's curriculum is organized into modules approved by the participating organizations. It addresses the scope of the issue, its impacts, and preventative measures, drawing on standards from established regulated markets. Felippe Marchetti, Sportradar LATAM Integrity Director, noted: This collaboration is a vital move toward educating athletes and safeguarding those at high risk. Furthermore, our training platform will assist in educating law enforcement, helping them interpret reports and bolstering integrity efforts. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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SPiCE Series 2026: Global Events for Gaming and Digital Entertainment Strategy iGame

SPiCE Series 2026: Global Events for Gaming and Digital Entertainment Strategy

(AsiaGameHub) - With gaming and digital entertainment sectors constantly evolving worldwide, the SPiCE Series 2026 will gather key industry players through a series of targeted, region-specific events. These meetings are crafted to mirror local market conditions while fostering international dialogue, actionable insights, and enduring partnerships. Spanning five locations—Egypt, Vietnam, Thailand, Georgia, and Papua New Guinea—the Series unites regulators, operators, and investors. Participants will interact directly with the regulatory landscapes, business frameworks, and technological shifts shaping each area. In many instances, the critical decisions that will determine the future of these markets have yet to be made. SPiCE Middle East 2026 | 7 – 8 May, V Hotel Sharm El Sheikh, Egypt The debut SPiCE Middle East event is scheduled for 7 – 8 May 2026 in Sharm El Sheikh, representing a strategic move into a region garnering growing interest from global gaming and entertainment leaders. Situated where policy creation meets investment opportunity, the conference will examine regulatory trends, market entry, and sustainable growth strategies throughout the MENA region. This gathering will bring together high-level stakeholders aiming to deeply engage with a market that values patience and purposeful engagement. Register now. SPiCE East Asia 2026 | 24 – 26 June, Mai House Saigon Hotel, Ho Chi Minh City, Vietnam Vietnam stands as one of Asia’s most commercially significant markets, gaining immense value from local, informed insights. As one of the region’s busiest business hubs, Ho Chi Minh City serves as an ideal meeting point for operators with with broad regional interests. SPiCE East Asia will tackle these practical issues head-on, concentrating on compliance frameworks, payment systems, localization, and the evolving link between land-based and digital sectors. Discussions here will be rooted in operational realities. Register now. SPiCE Southeast Asia 2026 | 5 – 7 August, Bangkok, Thailand The defining feature and primary opportunity of Southeast Asia is its diversity. No two jurisdictions progress at the same speed or function under identical rules. SPiCE Southeast Asia returns to Bangkok to evaluate where regulatory progress is occurring, where capital is moving, and how global operators are adjusting their tactics for markets that favor those who engage on local terms. Register now. SPiCE Central Asia 2026 | 24 – 25 September, Tbilisi, Georgia Tbilisi has quietly but deliberately established itself as one of the region’s more meticulously structured regulatory environments. Georgia’s licensing systems and receptiveness to foreign investment have attracted significant attention from operators who recognize that the most important markets are often identified early, rather than after the industry rush. SPiCE Central Asia will assemble the operators, investors, and regulators who view this market as a top priority. Register now. SPiCE International 2026 | 5 – 6 November, Port Moresby, Papua New Guinea Papua New Guinea is currently at a pivotal moment. With abundant natural resources, a growing tourism industry, and a government actively evaluating the place of regulated gaming in its long-term economic plans, the nation is poised for change. Port Moresby embodies the type of market the Series was designed to serve: substantial, developing, and facing critical, pending decisions. SPiCE International will bring together senior executives and investors for thoughtful discussions on licensing, market structure, and the true requirements for responsible entry into an emerging jurisdiction. Register now. Plan Your Participation Across the SPiCE Series The 2026 SPiCE Series provides organized engagement across five rapidly developing regions within a single year. Attendance is curated to be selective, guaranteeing that every interaction is meaningful and every discussion has a clear objective. For stakeholders establishing a significant presence in these markets, the Series offers direct access to the regulatory and business dialogues molding their future. Reserve Your Place Delegate passes, sponsorship options, and exhibition spaces are currently available for all five events. For sponsorship and exhibition inquiries, please contact: Lou-Mari Burnett Chief Operating Officer loumari@eventus-international.com +27829075850 This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Sports Betting East Africa+ Summit Grows with Launch of High-Impact Startup Pitch Competition iGame

Sports Betting East Africa+ Summit Grows with Launch of High-Impact Startup Pitch Competition

(AsiaGameHub) - The 11th Annual Sports Betting East Africa+ Summit 2026 returns to Nairobi, Kenya, as the region’s premier gathering of operators, regulators, and industry stakeholders, uniting key voices to influence the future of gaming across East Africa. Scheduled for 22 – 24 April 2026 at the Argyle Grand Hotel, the summit continues to foster meaningful dialogue, strategic collaboration, and market progress. As part of this year’s agenda, Eventus International unveils the SBEA+ Summit 2026 Start-Up Pitch Competition, scheduled for 13:00 on Day 3 (24 April 2026) of the summit. This event establishes a dedicated stage for emerging innovators to present their concepts, gain industry exposure, and network with decision-makers. Designed to highlight innovation and accelerate growth, the competition invites entrepreneurs from across the continent to submit bold ideas and scalable solutions. Applications are officially open until 17 April 2026, with the top 10 start-ups selected to pitch live on stage during the Summit. Each finalist will have 5 minutes to present their concept to a panel of five distinguished judges, representing key sectors across the industry. The format is fast-paced, focused, and built to identify solutions with real market potential. Who Should Apply The SBEA+ Summit 2026 Start-Up Pitch Competition is open to innovative businesses operating within the gaming and technology ecosystem. Applications are welcome from: Operators Game Providers Platform Providers Payment Providers Affiliate Marketing Companies Advisors Data and Analytics Providers Hosting and Infrastructure Providers Customer Support Services Other emerging solutions driving industry innovation This cross-section of industry stakeholders ensures a dynamic showcase of ideas and solutions shaping the future of gaming across Africa. A Platform for Visibility, Access and Growth Beyond the stage, selected finalists will receive a complimentary exhibitor table on Day 2 and Day 3 of the summit, 23 – 24 April 2026, providing direct access to a curated audience of C-level executives, investors, and decision-makers. This creates a valuable opportunity to showcase products, initiate conversations, and build meaningful relationships that extend beyond the Summit. The competition will culminate on 24 April 2026, where one standout start-up will be announced as the winner, receiving exclusive rewards, industry-wide recognition, and a strong foundation for future growth. Meet the Judges The competition will be evaluated by a carefully curated panel of industry leaders, including: Ekaterina Mayorova, Senior Sales and Account Manager, QTech Games Geoffrey Muindi, Managing Director, Gaming NewsByte and Africa Brand Ambassador, Eventus International John Mutua, CEO, Association of Gaming Operators Kenya Purity Wahiu, Director & Managing Partner, Stellar Bets Simon Pepper, Chief Product Officer, Tola Mobile Yudi Soetjiptadi, Founder & CEO, Eventus International Your Moment Starts Here This initiative reflects Eventus International’s continued commitment to supporting innovation and creating pathways for emerging businesses within Africa’s gaming and technology sectors. If you are building the next big idea in gaming, technology, or digital platforms, this is your opportunity to step into the spotlight, gain industry recognition, and connect with the people who can support your next phase of growth. Eventus International Don’t miss the opportunity to showcase your solution in front of a highly targeted audience and position your business within Africa’s evolving gaming ecosystem. Engage with key stakeholders, gain valuable exposure, and open the door to partnerships that support long-term growth and scalability. Apply now: johane@eventus-international.com This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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IBIA reports 70 suspicious betting alerts in the first quarter of 2026 iGame

IBIA reports 70 suspicious betting alerts in the first quarter of 2026

(AsiaGameHub) - The International Betting Integrity Association (IBIA) recorded 70 possible inconsistencies in betting data for the first quarter of 2026 across 10 different sports. Europe reported the highest number of recorded incidents, followed by North America, Asia, South America, Africa, and global eSports competitions. Football made up the largest share of all reports, alongside tennis and eSports — these three sports collectively accounted for over 80% of total submitted alerts. Football saw the most suspicious activity among all sports, with 25 alerts logged across Africa, North America, Asia, South America and Europe. Tennis ranked second with 16 alerts, including reports from Egypt, Mexico, India, Chile and other European nations, while eSports contributed 15 alerts. The 15 alerts from eSports highlight the global scope of eSports competitions. Other sporting events including table tennis, volleyball, basketball, cricket, handball, badminton and MMA recorded fewer alerts but still faced integrity concerns. Europe made up 28% of all total reports, while North America accounted for 20% of alerts and Asia represented 21%. Further breaking down the data, South America contributed 13% of alerts, Africa accounted for 9%, and global eSports activities made up the remaining 9%. Brazil remains a consistent hotspot for suspicious betting activity. Between 2021 and 2025, the country generated 68 alerts across 8 different sports, most of which stemmed from allegations of fraudulent football betting. IBIA's membership consists of more than 90 companies and over 200 betting brands, which monitor over 1.5 million sporting events across 80 sports each year. IBIA member firms have access to customer activity data sourced from more than US$300 billion in global annual betting turnover. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Four Gaming Summits Will Head to Vienna This December, Supported by Strategic Partnerships iGame

Four Gaming Summits Will Head to Vienna This December, Supported by Strategic Partnerships

(AsiaGameHub) - Eventus International is delighted to host four of the industry’s most exciting conferences at the Hilton Vienna Park in Vienna, Austria, on December 3–4, 2026. Covering iGaming, lottery, social gaming, and wagering, these events are united as a cohesive gathering that reflects the gaming sector’s increasingly interconnected nature. The 3rd Annual iGaming DACH Summit and the 3rd Annual Lottery CX Summit will take place simultaneously with our two new initiatives: the inaugural Social & Competitive Gaming Summit and the first-ever Racing & Wagering World Summit. This creates a cross-sector meeting point for professionals across multiple verticals of the global gaming industry. Johann G. Sigurdsson, CCO of Bwloto, will return as Chairperson of the Lottery CX Summit 2026, with Bwloto serving as the event’s Strategic Partner. He stated: It is a great honor to come back as Chairperson for the third iteration of the Lottery CX Summit. It’s truly remarkable to see how the event has grown stronger year after year since its launch. This year, we look forward to even greater innovation, a wider audience, and participation from an expanding range of regions. Robert Lenzhofer, CEO of Hölle Games, will once again act as Strategic Partner for the iGaming DACH Summit 2026, commenting: As a Strategic Partner, we’re proud to support the iGaming DACH Summit 2026, which continues to provide a focused platform for the region. The regulatory environment across DACH markets remains complex—Germany’s State Treaty is still being refined in practice, and Austria maintains a tightly controlled structure. In this context, it’s essential for stakeholders to stay informed and connected. The summit plays a key role in facilitating this across Austria, Germany, and Switzerland, and I’m eager for this year’s discussions. Yudi Soetjiptadi, Founder and CEO of Eventus International, shared his thoughts on the partnership’s evolution: What began as a simple conversation and a visionary suggestion from our Strategic Partner Robert Lenzhofer has grown into something truly exceptional in just two years. The iGaming DACH Summit has evolved into one of Vienna’s most dynamic and exciting industry gatherings, gaining strength with each edition thanks to our valued participants, speakers, and sponsors. It’s inspiring to see this vision come to life, and we’re excited about what lies ahead. The combined events will attract a diverse international audience, offering attendees the chance to exchange insights on regulatory updates, market growth strategies, technological innovations, and evolving player engagement trends. Eventus International is currently welcoming organizations interested in joining as speakers or sponsors, with the opportunity to connect directly with senior executives attending the events. For sponsorship inquiries, reach out to Lou-Mari Burnett at loumari@eventus-international.com. If you’re interested in speaking, please contact the main point of contact for each event: iGaming DACH Summit 2026: Natalie Ludik at natalie@eventus-international.com Lottery CX Summit: Hannah Kennedy at hannah@eventus-international.com Social & Competitive Gaming Summit 2026: Kelly Liberty at kelly@eventus-international.com Racing & Wagering World Summit 2026: Hannah Kemp at hannahk@eventus-international.com Learn more about the events here: https://www.eventus-international.com/ This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Winzon Group’s licence revoked by Malta Gaming Authority iGame

Winzon Group’s licence revoked by Malta Gaming Authority

(AsiaGameHub) - The Malta Gaming Authority has revoked Winzon Group’s operating licence, with the decision taking effect retroactively from March 11, 2026. This action was carried out under regulation 10(2)(b) of Malta’s regulatory compliance framework. It is reported that Winzon ran multiple iGaming platforms including Comix Casino, though most of its sites are no longer active. Notably, even after the revocation, Comix Casino still claims it holds MGA licensing on its official website. As part of its obligations under this order, Winzon must send an email notification and post a public notice on its website to all customers, informing them that its operating licence has been cancelled. The notice is required to stay posted for no less than thirty (30) days. In accordance with Maltese Gaming Laws, Winzon must return all remaining account balances of verified customers to the corresponding customers starting on the date this order is issued. Winzon must provide proof of all account withdrawals (transaction records and bank-issued supporting documents) to ensure all funds are returned to customers on time. As outlined in this order, even after the licence revocation, Winzon is still obliged to protect customer privacy and secure all customer data following its existing policies and all applicable data protection laws. Because Winzon failed to submit a post-shutdown plan, players will not receive information about how their data will be managed after the shutdown. Additionally, Winzon must remove all indicators of MGA authorisation from all platforms and media, and may not present itself as a regulated gaming entity now that it no longer holds a valid gaming licence. These enforcement measures also cover specific outstanding debts owed by Winzon. Winzon owes the MGA €46,693.23 for unpaid historical licensing and compliance fees, and has accumulated €147,080 in administrative penalties for multiple violations of MGA rules and regulations. While no specific details of the violations alleged against Winzon have been released, the MGA has confirmed that these violations qualify as breaches of locally applicable laws and regulatory provisions. All of Winzon’s obligations remain in effect regardless of this order, and any failure by Winzon to comply with requirements or settle its outstanding obligations and debts may lead to further enforcement action. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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華營控股承建香港最大單體規模智算中心落成 鑄就智算基建新名片 ACN Newswire

華營控股承建香港最大單體規模智算中心落成 鑄就智算基建新名片

香港, 2026年4月9日 - (亞太商訊 via SeaPRwire.com) - 華營建築集團控股有限公司(「華營控股」)傾力承建的香港單體規模最大環球智算中心近日正式落成啟用。這一工程的落地不僅刷新了浙建集團境外工程單體合同額最高紀錄,更標志著其「數據中心」産品綫邁入全新發展階段。自 1967 年創立以來,華營控股深耕香港建築市場近 60 載,正以數字基建爲核心賽道實現戰略轉型,而數據中心已成爲企業面向創新科技時代的全新名片。值此企業即將迎來2027年成立60周年里程碑之際,華營憑藉頂尖承建實力築牢香港數字經濟發展根基,穩居香港數據中心建設領域主要承建商之列,為香港建設國際創新科技中心、深度融入國家數字經濟發展戰略提供堅實算力支撐,亦為企業六十年發展征程寫下嶄新的時代注腳。本次落成的環球智算中心坐落于香港沙田火炭,項目合同金額超 42 億港幣,施工總工期 756 日。面對工期緊、惡劣天氣頻發、技術標準高、協同要求嚴等多重挑戰,華營控股憑藉逾半世紀積累的專業建造能力、嚴謹的項目管理體系與堅定的品質承諾,實現項目高標準、高質量按期交付,充分展現了華營控股在高端數據中心建設領域的核心優勢與行業領導力。項目建成後可支撑千億級參數大模型訓練與推理,將大幅提升香港高性能智算資源供給能力,推動人工智能、金融科技、智慧城市、生物醫藥等前沿領域産學研用協同創新,成爲香港數字經濟與新質生産力發展的關鍵算力基礎設施。從傳統建築領域到數字基建新賽道,華營控股的戰略轉型,既是順應國家數字經濟發展戰略與香港特區政府科創産業布局的必然選擇,更是企業憑藉前瞻視野與自主轉型能力,把握時代機遇的主動布局。隨著國家「十五五」規劃以及“双碳”目标的全面推進,數字經濟與新型基礎設施已成爲高質量發展核心引擎,香港特區政府亦持續推動數據中心、人工智能、算力基礎設施等戰略産業發展,爲數字基建建設提供了堅實政策支持與廣闊發展空間。在此背景下,華營控股將數據中心打造爲核心産品綫,歷經十餘年深耕布局,已形成從設計到建設、從傳統數據中心到高端智算中心的全流程承建能力,構建起覆蓋香港、服務大灣區、對接國家戰略的數字基建能力體系。自 2013 年布局數據中心領域以來,華營控股在該賽道持續深耕、成果豐碩,形成了豐富的項目交付經驗與技術積澱。2013 年起,華營控股先後完成鴨脷洲數據中心改建項目,為香港早期數字基建補位;打造中國聯通(環球)數據中心項目,搭建起「一带一路」跨境數字互聯互通的重要節點;承建嘉民集團一期及二期數據中心發展項目,以BIM(建築信息模型)技術加持,實現規模化、標準化數據中心的高效建造;落地萬國葵涌數據中心發展項目,打造全港首座自建數據中心,亦是首個最先進的三級資料中心,同時躋身亞洲最高的專用數據中心之列。直至 2026 年環球智算中心落成,華營控股在 2013-2026 年間完成了多個不同類型、不同定位的數據中心項目建設,逐步實現從數據中心承建商到高端智算基礎設施建設引領者的升級,成爲香港數字基建領域的核心建設力量。深耕香港近 60 載,華營控股始終立足本土、服務發展,作爲香港本地領先的建築承建商,華營控股不僅在數據中心等新基建領域成果斐然,更在公營房屋、商業樓宇、院校建設、酒店翻新等多個領域打造了衆多標杆項目,承建項目屢獲殊榮,以專業匠心鑄就了香港城市建設的重要篇章。而「數據中心」産品綫的崛起,以及在人工智能、信息化管理建築項目等方面的不斷創新,更是爲這家老牌建築企業注入了全新發展活力,實現了傳統建築業務與新型數字基建業務的協同發展。以環球智算中心落成爲新起點,即將迎來 60 周年發展的華營控股,將持續强化「數據中心」核心産品綫的戰略地位,加大在數字基建領域的技術研發與資源投入,不斷提升數據中心、智算中心等高階算力基礎設施的建設技術與服務水平。華營控股將繼續深化新基建領域的戰略布局,以專業的建造能力、創新的發展思路,推動香港數字基建高質量發展,助力香港更好融入國家發展大局,爲大灣區數字經濟協同發展、建設國際創新科技中心持續貢獻力量。未來,華營控股將以「厚積底蘊、厚發實績、厚植未來」的發展態勢,持續以數字基建賦能科創發展,讓數據中心這張新名片更加閃亮,在企業六十年發展的新起點上,書寫傳統建築企業向數字基建領軍企業轉型的全新篇章。華營控股承建的環球智算中心再次刷新集團境外工程單體合同額的最高記錄。此項目是由華營控股承建的香港單體規模最大環球智算中心,充分彰顯華營控股在深耕數據中心這一新基建領域的階段性成果。華營承建的萬國葵涌數據中心是全港首座自建數據中心,亦是首個最先進的三級資料中心,同時是亞洲最高的專用數據中心之一。 華營承建的另一個環球數據中心以國際標準建造,堪稱 中國「一帶一路」資訊基礎設施互聯的樞紐工程。關於華營建築集團控股有限公司華營建築集團控股有限公司於 1967 年在香港創立,深耕本地建築市場近 60 載,屬本地領先的建築承建商之一。華營控股在香港主要承接公私營機構的樓宇建築工程及RMAA工程項目。作為總承建商,華營控股負責(i)項目的整體管理;(ii)制定工作計劃;(iii)聘用分包商並監督其工程;(iv)採購建築材料;(v)與客戶及其顧問團隊溝通和協調;及(vi)保障符合安全、環境及其他合約要求。華營控股對外承接多項具代表性之工程項目,當中包括白田村第十三期公營房屋重建項目、啟德1E區1號公營房屋發展項目、運用組裝合成建築法(MiC)的洪水橋及荃灣聯仁街過渡性房屋項目、觀塘市中心第二及第三區住宅綜合發展項目、灣仔軒尼詩道1號(One Hennessy)、麗晶酒店翻新工程、多座數據中心、各大專院校,包括香港中文大學、香港科技大學和香港理工大學在內的教學及科研樓、宿舍等,所承建之項目屢獲殊榮。媒體聯繫Wendy Zhu 電話:+852 3950 5756 郵箱:media@czcgl.com.hk Copyright 2026 亞太商訊 via SeaPRwire.com. All rights reserved. www.acnnewswire.com
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十五年前,你未曾看過的最佳諜報驚悚片為該類型注入新生命 Business

十五年前,你未曾看過的最佳諜報驚悚片為該類型注入新生命

Focus Features(SeaPRwire) - 在《少女殺手的奇幻旅程》(Hanna)中有一幕畫面,那是導演喬·萊特(Joe Wright)的一次罕見轉型,自該片於 2011 年首映以來,我便不曾再想起它。但當我瞥見當時 15 歲的瑟夏·羅南(Saoirse Ronan),那漂白的淺色眉毛讓她的藍色雙眼顯得更加冰冷,手持弓箭,我便在瞬間的靈魂出竅般的清醒中,回想起當年對這部電影的痴迷。《少女殺手的奇幻旅程》在 15 年前上映時,就像是某種願望的實現。萊特此前已憑藉《傲慢與偏見》(Pride & Prejudice)和《贖罪》(Atonement)這兩部佳作贏得了青少年女孩觀眾的喜愛——但隨著 2010 年代的到來,他進入了一個實驗階段,而這一切實際上始於這部狂野的大雜燴電影,它介於黑暗童話、成長電影和間諜驚悚片之間。當時的影評人可能不知道該如何評價這個故事,但在 15 歲,也就是與羅南飾演的同名女主角相同的年紀,萊特向龐克搖滾風格的轉型,觸動了我內心萌芽的龐克魂。在接連執導了兩部時代浪漫劇後,萊特渴望解構他憑藉處女作和第二部成功作品所輕而易舉建立的名聲。「我當時想把這一切都打破,」他當時告訴 IndieWire。「我喜歡我們可以自由改變和發展的想法。我認為在整個職業生涯中一直拍同類型的電影會非常無聊。」《少女殺手的奇幻旅程》絕對不「無聊」。影片改編自編劇賽斯·洛赫德(Seth Lochhead)的故事,講述了一名年輕女孩(羅南飾)的一生都住在北極圈的偏遠地帶,跟隨父親(艾瑞克·巴納飾)學習如何狩獵和戰鬥。巴納飾演的艾瑞克是一名在漢娜出生後便脫離機構的叛逃 CIA 探員,他正默默地為漢娜的技能接受考驗的那一天做準備。她的第一個任務是刺殺瑪麗莎·威格勒(凱特·布蘭琪飾),她是艾瑞克的前上司,而《少女殺手的奇幻旅程》節奏明快的第一幕在建立雙方敵對關係方面充滿了樂趣。一旦漢娜被釋放出來,萊特便沉溺於偏執的鏡頭運動中,鏡頭圍繞著主角傾斜與旋轉,並透過快速剪輯來體現她的感官過載。羅南體現了漢娜試圖變得鋼鐵般堅強與致命的真誠努力,以及她那種生澀的純真。當然,她被訓練過如何以最高效率折斷人類的脖子,並建立天衣無縫的掩護身份,但她完全不知道該如何……當一個女孩。當她偶然遇到一個在摩洛哥旅行的波希米亞風格英國家庭,並出人意料地與他們心直口快的青春期女兒(潔西卡·巴登飾)建立起聯繫時,她跌跌撞撞地進入了一場青少年生活的速成課程,這既讓人感到親切——甚至可能帶點浪漫——又讓人感到尷尬。從各種意義上來說,這都是一段繞路,因為她本應在柏林與父親會合以完成她的第一個任務。但隨著威格勒及其全球聯絡人(包括由湯姆·荷蘭德飾演的令人毛骨悚然的德國刺客)的緊追不捨,她所追求的幸福結局將很難贏得,如果她真的能贏得的話。邪惡的女巫和大灰狼在《少女殺手的奇幻旅程》中以更微妙的形式出現。 | Focus Features正是童話元素彌合了安靜的孩童好奇心與黑暗的成人主題之間的鴻溝,漢娜的旅程呈現出諸如《愛麗絲夢遊仙境》(Alice in Wonderland)或《糖果屋》(Hansel and Gretel)等故事的經典節奏。格林兄弟(Brothers Grimm)是《少女殺手的奇幻旅程》的重要基石:在眾多對其作品的暗示中,我們的女主角被指示在「格林之家」與父親會合,那是廢棄遊樂園內的一個小屋。威格勒被比作邪惡的女巫;荷蘭德飾演的惡鬼艾薩克則有點像大灰狼。根據洛赫德的說法,萊特竭力在任何可能的地方強化童話寓言。「他找到了一種驚人的方式,對故事的潛台詞進行了字面上的詮釋,」這位編劇告訴 Focus。「對他來說,這個有著黑森林和邪惡女巫的故事就是一個童話。」由 Chemical Brothers 創作的配樂也發揮了極大的作用。他們構建的音景緊隨 2010 年打破現狀的流行電子原聲帶之後,而這些原聲帶如今已成為一種新的經典——想想 Daft Punk 的《創:光速戰記》(Tron: Legacy)配樂,或是崔特·雷澤諾(Trent Reznor)和阿提克斯·羅斯(Atticus Ross)在《社群網戰》(The Social Network)中的作品。當時,這種趨勢才剛剛開始,而《少女殺手的奇幻旅程》完美地融入了這股浪潮,為其扣人心弦的動作場面提供了跳動的合成器音效,並為漢娜的內心獨白提供了閃爍的樂器演奏。這一切都觸及了困擾許多女孩內心世界的焦慮風暴,即放下童年事物並擁抱女性身份新觀念的掙扎。這種掙扎很容易被視為理所當然,但 15 年後,很少有作品能像《少女殺手的奇幻旅程》那樣讓這種掙扎顯得如此強烈。《少女殺手的奇幻旅程》可在 Prime Video、Apple TV 及其他數位平台租借或購買。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
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NEC’s Automated Negotiation AI recognized as a Use Case in Gartner(R) Research JCN Newswire

NEC’s Automated Negotiation AI recognized as a Use Case in Gartner(R) Research

TOKYO, Japan, Apr 9, 2026 - (JCN Newswire via SeaPRwire.com) - NEC Corporation’s automated negotiation AI initiative has been named as a use case in "Deploy AI Agents in Procurement: A Roadmap to Success" (*1), a research report published by Gartner."This note gives CIOs and other executive leaders a roadmap for deploying machine buyers" "— machine customers that buy on behalf of organizations are an agentic AI capability set to transform internal supply chains and procurement, reducing procurement cycles from months to seconds."Under NEC’s "Client Zero" approach, where it positions itself as the first user of its own solutions, NEC is driving internal digital transformation (DX). As part of these efforts, NEC conducted pilot tests of its automated negotiation AI on the procurement systems of NEC Group companies with the goal of automating delivery schedule adjustments in the procurement of parts from suppliers (*2). Going forward, NEC will continue contributing to business transformation and the creation of new value through advanced AI technologies.Link to Gartner researchhttps://www.gartner.com/reprints/nec---japan---a?id=1-2N10UJ72&ct=260319&st=sb*This research will be available on the website above until June 19, 2026.(*1) Meghna Joshi, Don Scheibenreif. (March 13, 2026). "Deploy AI Agents in Procurement: A Roadmap to Success".Gartner, Inc.GARTNER is a trademark of Gartner, Inc. and its affiliates.Gartner does not endorse any company, vendor, product or service depicted in its publications, and does not advise technology users to select only those vendors with the highest ratings or other designation. Gartner publications consist of the opinions of Gartner’s business and technology insights organization and should not be construed as statements of fact. Gartner disclaims all warranties, expressed or implied, with respect to this publication, including any warranties of merchantability or fitness for a particular purpose.(*2) Press release: NEC Launches AI Agent Service in Japan to Automate Procurement Negotiations Using AIhttps://www.nec.com/en/press/202512/global_20251202_01.htmlAbout NECThe NEC Group leverages technology to create social value and promote a more sustainable world where everyone has the chance to reach their full potential. NEC Corporation was established in 1899. Today, the NEC Group’s approximately 110,000 employees utilize world-leading AI, security, and communications technologies to solve the most pressing needs of customers and society.For more information, please visit https://www.nec.com, and follow us on LinkedIn and YouTube. Copyright 2026 JCN Newswire via SeaPRwire.com. All rights reserved. www.jcnnewswire.com
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凡妮莎死了嗎?夜魔俠:重生第二季將如何改編一個經典的漫畫故事線? Business

凡妮莎死了嗎?夜魔俠:重生第二季將如何改編一個經典的漫畫故事線?

Marvel Studios(SeaPRwire) - 自從2015年Marvel的《Daredevil》第一季以來,薇薇安·菲斯克一直是關鍵人物,也是馬特·默多克和威爾遜·菲斯克之間殘酷衝突中的「麥克白夫人」。她是第一個接受金霸王本質的人,不懼怕、不欺騙、不虛偽,這份支持推動威爾遜更加自信地展現他野獸般的一面。那麼,她丈夫的野獸本性最終也會影響到她——正如在原版Netflix劇集的三季中那樣。在那裡,我們看到薇薇安越來越深地陷入威爾遜的犯罪帝國,即使他們短暫、被迫的分離也無法平息他們重塑紐約市的渴望。現在,在《Daredevil: Born Again》第二季第4集「Gloves Off」中,薇薇安的劇情線可能會演變成一個直接取材於某個特定漫畫故事線的情節。 接下來有劇透。在 revived series《Daredevil: Born Again》的第二季中,薇薇安已經確立了自己作為冷酷無情的「白皇后」的地位,在丈夫缺席期間維持紐約市五大犯罪家族的和平,甚至派精神不穩定的刺客霸錘去對付傑夫·尼爾森,以掩蓋她關於紅鉤自由港的不法交易。但看來她種下的果實已經變成了苦果——截至昨晚的劇集,薇薇安可能會為了她與金霸王的關係付出最終的代價,在另一場由霸錘發起的暗殺企圖後陷入絕境。回到源頭材料,這並不是薇薇安·菲斯克第一次面臨生命危險,這個相同的故事線可能會為《Born Again》接下來的發展提供線索。The complex relationship between Vanessa Fisk and her husband Wilson is a crucial part of Born Again and also one of Daredevil’s most praised storylines. | Marvel Studios薇薇安·菲斯克的《Born Again》劇情線借鑒了她的漫畫正史在漫畫正史中,薇薇安·菲斯克不像在劇集中那樣是威爾遜帝國的共犯——她經常推動他放棄金霸王的身份,兩人甚至生了一個名叫理查德的兒子,被送去瑞士讀書。各種威脅他們生命的壓力以及她丈夫與犯罪之間斷斷續續的關係,導致他將她送往歐洲單獨安置。與此同時,他們的兒子理查德回來了,指責他的父親不斷包圍他們的犯罪旋風,並想要分一杯羹,這種渴望最終導致理查德策劃了一次對他父親的暗殺企圖。(這段背景故事始於1970年的《The Amazing Spider-Man #83》。雖然2004-2005年的《Daredevil》漫畫讓理查德回歸。)得知這一消息後,薇薇安會回到地獄廚房處理她丈夫的事務(這與她在《Born Again》之前的幕後崛起方式類似),屠殺那些對他謀殺企圖負責的人。這包括她自己的兒子,這一事件在情感和心理上粉碎了她,所以當發現她患有一種未公開的絕症時,她試圖了結一切,並接受自己逐漸枯萎的命運。Not quite Wilson’s eager partner in the comics, the weight of her husband’s criminal activities take a physical and spiritual toll on Vanessa. | Marvel Comics這些未了之事恰好就是她的丈夫和他的死對頭夜魔俠,這兩個人她都怪罪導致了兒子的死亡和家庭的毀滅。從幕後,薇薇安策劃了一系列事件,公開曝光了馬特的秘密身份,讓他和菲斯克都入獄,然後假裝殺了傑夫·尼爾森,希望這兩個敵人互相毀滅。當馬特逃脫並發現真相後,薇薇安反客為主,操縱系統恢復了馬特的聲譽……卻被迫利用他律師的技能將金霸王也釋放,這是薇薇安認為會成為默多克靈魂上最終污點的事情。Born Again似乎正在融合兩個漫畫故事線所以,顯而易見的是,雖然劇集正在改編布萊恩·邁克爾·本迪斯和埃德·布魯巴克接連推出的兩個備受讚譽的故事線中的片段,但某些元素還是對不上——威爾遜和薇薇安沒有兒子,薇薇安對丈夫沒有惡意,她也不是因為不明原因的疾病而死。然而,這並不意味著她的死亡不能充當馬特秘密身份洩露並入獄的替代催化劑。Vanessa’s influence and her importance to the Kingpin could still end up shaping Daredevil’s ultimate fate. | Marvel Studios儘管菲斯克整季都在拒絕透露馬特的身份,因為他害怕挑戰他自己將夜魔俠標籤為反派,但失去妻子的潛在風險可能會讓一個通常危險的人變得更加危險和絕望,特別是考慮到在金霸王的視角看來,夜魔俠似乎剛剛救了霸錘的命。如果馬特確實成功將金霸王趕下市長寶座,誰能說這不會是一場慘勝,代價是馬特失去了自由和聲譽? 即使薇薇安不像在漫畫中那樣拉線,她仍然有可能是《Born Again》第三季作為經典故事線《D號牢房的惡魔》鬆散改編的催化劑——而現在,就像金霸王和馬特無盡戰鬥中的許多其他時刻一樣,一切都取決於菲斯克夫人。Daredevil: Born Again每週二在Disney+播出。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
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蜘蛛侠之传说可能会再次引发诸多令人不安的恐怖模式 Business

蜘蛛侠之传说可能会再次引发诸多令人不安的恐怖模式

Marvel Studios(SeaPRwire) - 距離粉絲們迎來湯姆·霍蘭德飾演的蜘蛛人最新力作《Brand New Day》還有幾個月的時間——但漫威電影的製作團隊正盡可能地利用每一分空閒時間。霍蘭德最近透露,儘管主要拍攝已經殺青,但他仍參與了補拍,以讓《Brand New Day》更臻完美。這位演員告訴《GQ》:「我可以肯定地說,我們正在做的事情並非必需。」「這部電影本身已經很出色了。我們只是在某些地方錦上添花。」很難完全相信《Brand New Day》不需要任何額外的鏡頭。霍蘭德正在與導演德斯汀·丹尼爾·克雷頓(Destin Daniel Cretton)一起拍攝,而補拍通常是為了讓一個不夠完善的敘事更具連貫性而必須進行的,而不是為了已經很出色的電影而進行的「好玩」的選擇。當然,霍蘭德的堅持是有道理的。觀眾們已經習慣了對「補拍」這個詞感到擔憂,儘管它很常見——尤其是在漫威電影中。《Spider-Man: Brand New Day》正在進行補拍。這會是好事嗎? | Marvel Studios不過,並非所有漫威項目都像《Captain America: Brave New World》那樣,經歷了驚人的三輪大規模補拍。可以說,這部2025年的電影在試圖將一個新反派(吉安卡洛·艾斯波席托飾演的Sidewinder)融入一部已經擁擠不堪的電影時,犯了一個重大錯誤。這種想法是值得讚賞的,但最終卻浪費了資源:Sidewinder 的戲份實在不足以支撐他在這個故事中的角色,即使他的角色是為了在之後的某個作品中扮演更重要的角色而設計的。理想情況下,漫威已經從這個錯誤中吸取了教訓——但霍蘭德的評論可能預示著相反的情況。根據霍蘭德的說法,《Brand New Day》的補拍重點是「以新的方式疊加反派情節」,以及增加更多幽默感等其他優先事項。他的評論含糊其辭,還不足以敲響警鐘,但仍應引起我們的警惕。蜘蛛人電影最糟糕的習慣之一——尤其是霍蘭德之前系列電影的習慣——就是反派過多。《Spider-Man: Homecoming》和《Far From Home》通過一次只專注於一個反派而避免了這個問題,但《No Way Home》則擁擠不堪,不僅有來自舊蜘蛛人電影的反派,還有前幾代蜘蛛人。《Brand New Day》中出現的將不僅僅是The Hand。 | Marvel Studios《Brand New Day》也將同樣充實。克雷頓邀請了像懲罰者(Jon Bernthal)這樣的反英雄、前復仇者聯盟成員布魯斯·班納(Mark Ruffalo),以及一群小反派,如蠍子(Michael Mando)、變色龍(Tarantula)、迴旋鏢(Boomerang)和殘酷的忍者組織「The Hand」。還有一個尚未揭曉的神秘反派,其能力使其成為一種操縱者:他們可以進入受害者的思想並隨意控制他們的身體。這可能是莎蒂·辛克(Sadie Sink)飾演的神秘角色,或者這位《Stranger Things》的明星可能飾演一個不同的反派(或戀愛對象!)完全有可能。而這可能不是克雷頓唯一的驚喜——所以補拍能為電影帶來的任何清晰度都應該受到歡迎。只要製作團隊沒有試圖將一個全新的反派硬塞進這些混亂的劇情中,《Brand New Day》就應該能順利完成。《Spider-Man: Brand New Day》將於7月31日上映。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
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Proprietary IP Drives Growth, Overseas Business Accelerates Expansion – TOP TOY Vies for New Leadership in Pop Toy Industry

HONG KONG, Apr 9, 2026 - (ACN Newswire via SeaPRwire.com) - In recent years, young consumers’ preferences have evolved rapidly, with demand for personalization and experiential consumption becoming increasingly prominent. Young consumers’ choices are profoundly rewriting the inherent logic of industry competition — what they seek is not only products, but emotional value and cultural resonance. This is particularly evident in the spiritual consumption space represented by pop toys. The market’s appetite for high quality products that combine design aesthetics, emotional depth, and social attributes continues to grow.Among the many emerging brands, TOP TOY targets Gen Z consumers, family customers, and loyal brand fans as its core audience. Backed by a diverse product portfolio, robust IP operation capabilities, and strong financial performance, it is widely recognized in the market as an industry benchmark in the pop toy sector with both high growth potential and significant brand influence. According to Frost & Sullivan, TOP TOY is the largest and fastest-growing pop toy multi-brand store chain in China, with GMV reaching RMB4.2 billion in mainland China in 2025.Financially, TOP TOY has achieved rapid revenue growth in recent years. Revenue rose from RMB1.461 billion in 2023 to RMB3.587 billion in 2025, representing a CAGR of 56.7%, marking a leap forward in scale. Gross margin improved steadily from 31.4% in 2023 to 32.1% in 2025, reflecting a gradual uplift in overall profitability. Affected by one-off non-cash items such as equity-settled share-based payment expenses and fair value changes on redemption liabilities liabilities, the Company posted a net profit of RMB101 million in 2025. Adjusted net profit reached RMB523 million, up 77.5% year-on-year, demonstrating strong growth momentum.Full Value Chain Layout: Building Competitive Moats in the Pop Toy IndustryThe core competitiveness of the pop toy industry lies not only in IP creation, but also in the ability to turn content into a sustainable business system that maximizes IP value. What makes TOP TOY unique is that it has built an integrated platform covering all key links of the industry value chain. TOP TOY is one of only two brands in the industry that have achieved full coverage of the pop toy full industry chain, from IP incubation and operation to direct consumer interaction, while holding a leading position across the entire chain. This allows the Company to build a distinctive competitive moat.In the IP incubation and product R&D stage, TOP TOY focuses on self-developed products and adopts a parallel strategy of “proprietary + licensed + third-party” IPs, forming a diverse IP resource pool. As of the end of March 2026, TOP TOY has built an IP matrix comprising 24 proprietary IPs, 42 licensed IPs, and over 660 third-party IPs. Among these, its self-developed products accounted for over 55% of revenue, establishing it as a highly competitive trendy toy brand in the industry.In terms of product R&D, TOP TOY focuses on three core categories — model figures, 3D building blocks, and vinyl plush toys. Among these, vinyl plush toys have emerged as the most prominent growth category, with its revenue share increasing significantly from 3.5% in 2024 to 31.6% in 2025, generating RMB1.102 billion for the full year. Meanwhile, through its “X-category” mechanism, it develops products across diverse categories to flexibly seize market opportunities.In the channel sales stage, TOP TOY has constructed an omni-channel network with both depth and breadth, enabling in-depth access to global trendy culture consumers. Offline, it adopts a hierarchical layout of “flagship + mainstream + pop-up”, with the number of stores reaching 334 as of December 31, 2025. By providing immersive interactive experiences, it achieves effective brand exposure and enables the Company to promptly collect first-hand user feedback, providing information for the Company’s product design and channel selection strategies. Online, it covers major e-commerce platforms and distributes products through large retailers such as Sam’s Club and Don Don Donki, as well as other diversified retail channels. This omni-channel layout not only expands the scope of consumer reach but also forms a consumption closed loop of “offline experience - online repurchase”. As of December 31, 2025, the Company had 12 million registered members, making it one of the companies with the largest member base in the trendy toy industry.Leveraging the integrated operation of full value chain, TOP TOY has achieved synergy across all links — the richness of its IP portfolio ensures product appeal, the extensiveness of its channels expands market coverage and establishes emotional connections with consumers, and the Company has also built strong ecosystem partnerships. The linkage of these three elements drives the maximization of IP value, forming a rare full-industry-chain competitiveness among domestic trendy play enterprises.Taking the Proprietary IP Matrix as the Core: Building a Core Engine for Long-term GrowthThrough its in-house original IP incubation team, TOP TOY has created many popular proprietary IP characters. The Company is dedicated to promoting these proprietary IPs to expand their reach across diverse markets, foster deeper audience engagement, and drive sustained growth. On the other hand, through the acquisition of multiple IP design studios such as Sure Fun and Sugar Pocket, TOP TOY has integrated IPs like “Nommi” and “Ninimo ” into its proprietary IP matrix, accelerating its IP layout process.As of the end of March 2026, TOP TOY had 24 proprietary IPs. Among them, the “Nommi” IP delivered an outstanding performance, with its 2025 GMV exceeding RMB200 million. Proprietary IPs not only attract consumers through unique designs and cultural connotations but also extend their life cycles and amplify their value through diversified operational strategies, such as the continuous release of new product series, the creation of offline experiential scenarios, and cross-over IP collaborations.Furthermore, TOP TOY continues to consolidate long-term, stable cooperative relationships with top global IPs such as Sanrio, Disney and Crayon Shin-chan. By creating hit products through IP reinvention, the Company not only rapidly broadens market awareness but also accumulates mature IP operation experience and consumer insights, laying a solid foundation for the development of its self-developed products.Leveraging the continuous expansion of its proprietary IP matrix and stable licensing cooperation with major IPs, the Company continues to intensify its layout of self-developed products. As the proportion of self-developed products steadily increases, its scale effect continues to be unleashed, driving a continuous improvement in the overall gross margin. Looking ahead, with an increasing revenue contribution from self-developed products and the impact of economies of scale, the Company’s gross margin is expected to rise further, unlocking greater profit elasticity.Accelerating Global Expansion to Open Up New Growth SpaceNotably, while consolidating its advantages in the Chinese market, TOP TOY is extending its business reach to overseas markets. To date, the Company has entered markets such as Thailand, Malaysia, Indonesia, and Japan, with the number of overseas stores reaching 39. In terms of revenue, the proportion of TOP TOY’s overseas business rapidly increased from 0.6% to 8.2%, fully demonstrating strong overseas growth momentum.In terms of market potential, the overseas global pop toy market still has significant growth space. Taking mature consumer markets such as North America and Europe as examples, local consumers have a relatively high per capita consumption amount on pop toy, and their willingness to pay for original IP and cultural recognition are also prominent. However, the layout of emerging pop toy categories in local markets is still relatively limited, and the overall market penetration rate is at a low level, with broad incremental space and potential for exploration in the future. The above market advantages and development opportunities together constitute the core logic and realistic basis for TOP TOY to focus on laying out the above developed country markets. In the future, relying on the advantages of the full value chain synergy and mature IP operation experience, the overseas market is expected to become an important incremental engine for the Company.The market’s attention to pop toy companies is essentially a consideration of their IP operation capabilities and sustainability. TOP TOY has demonstrated a clear development logic by virtue of its two core advantages: the fully integrated platform and a diversified IP matrix. Amid accelerating consolidation in the pop toy industry and rising consumer demand, if TOP TOY can continue to deepen the synergy effect of the full value chain, strengthen the influence of its proprietary IP, and superimpose the gradual growth of the overseas incremental market, it is expected to seize opportunities in the fragmented market pattern, further solidifying its industry leadership and unlocking long-term potential. Copyright 2026 ACN Newswire via SeaPRwire.com. All rights reserved. www.acnnewswire.com
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五十年後,星際大戰最重要角色的回歸尚不明朗 Business

五十年後,星際大戰最重要角色的回歸尚不明朗

Archive Photos/Moviepix/Getty Images(SeaPRwire) - 路克·天行者正前往托許站拿一些能量轉換器,他希望在他離開時,新的《星際大戰》角色能接手他的工作。路克會離開多久?也許是永遠。截至2026年4月初,馬克·漢米爾再次登上頭條談論《星際大戰》,但與此同時,他似乎已從這個系列退休。最近在2024年,他還為《樂高星際大戰:重建銀河》中的另一個路克·天行者配音。到了2025年,他表示自己已經演完這個角色,但漢米爾也正與樂高進行更多合作來支持《星際大戰》。所以,到底是哪一種情況?我們是否已經看到——或聽到——路克·天行者的最後身影?或者,隨著原版電影50週年紀念日即將到來,那位塔圖因的農場男孩是否正悄悄準備再次回歸?馬克·漢米爾於2025年。| NBC/NBCUniversal/Getty Images「我已經有過我的時代了,」據報導,漢米爾在《Variety》2026年的一篇報導中如此說道。「我認為他們應該專注於未來和所有新角色。」嚴格來說,這段引述來自2025年,並且是在漢米爾為一篇《USA Today》的訪談提供新見解的背景下被使用。在那次訪談中,他被問及各種話題,包括即將到來的1977年原版《星際大戰》50週年紀念,以及他對戴夫·費羅尼在Lucasfilm接替凱薩琳·甘迺迪的看法。「喬治(盧卡斯)是戴夫(費羅尼)的導師,所以他了解喬治的感性,」漢米爾在2026年4月6日發表的《USA Today》訪談中說道。漢米爾還補充說,他覺得就這個系列的未來而言,他「想不出更好的人選了」。《Variety》的報導將漢米爾近期對費羅尼的讚揚,與這位演員2018年對萊恩·強森在《STAR WARS:最後的絕地武士》中一些令他沮喪的評論並列。但漢米爾新的《USA Today》訪談並非在重提過去所有《最後的絕地武士》的爭議;那只是其他記者提供的背景。假設性地,人們可以想像漢米爾可能更傾向於在費羅尼的監督下回歸飾演路克·天行者,而非在甘迺迪時代,但漢米爾實際上並未這麼說過。雖然漢米爾確實在2020年《曼達洛人》的〈救援〉一集中,以及再次在《波巴·費特之書》的〈來自沙漠的陌生人〉一集中,幫助讓年輕版的路克·天行者復活,而費羅尼對此也負有部分責任,但這並不意味著漢米爾會在短期內回歸飾演路克·天行者。奇怪的是,反過來說也成立。雖然《Variety》的文章暗示了一個關於兩個《星際大戰》時代的故事——甘迺迪和強森對比費羅尼——而馬克·漢米爾夾在中間,但真相要模糊得多。漢米爾似乎樂於談論《星際大戰》玩具,並回憶第一部電影在1977年席捲全球的時刻。但是,路克·天行者更正式的回歸是否正在考慮中?在缺乏證據的情況下,正如尤達所說,未來總是在變動。如果要下注,漢米爾在新的費羅尼時代回歸飾演路克的機率,是否會比在之前的甘迺迪時代更高?是的,但有一個前提:路克·天行者出現在甘迺迪製作的所有三部《星際大戰》電影中,以及前述的《曼達洛人》和《波巴·費特》劇集中。儘管如此,隨著《星際大戰》50週年紀念日即將到來,以及其最關鍵的演員正在進行宣傳,粉絲和評論家們自然會想知道我們是否真的已經見到了路克的最後一面。漢米爾將永遠是粉絲圈中溫暖而友好的存在;在獲選演出《星際大戰》之前,他就是個超級漫畫迷。「我買了每一本漫畫,大概16本,(然後)分送給朋友,」漢米爾告訴《USA Today》。因此,當《星際大戰》明年慶祝其黃金週年紀念時,也許那才是馬克·漢米爾和路克·天行者真正的未來:一位在場邊的啦啦隊員,與粉絲們交流他們最喜歡的宅趣事物。星際大戰(1977)將於2027年2月重返戲院。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
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Seres delivers strong 2025 results, eyes path to become China’s answer to Mercedes-Benz and BMW ACN Newswire

Seres delivers strong 2025 results, eyes path to become China’s answer to Mercedes-Benz and BMW

HONG KONG, Apr 9, 2026 - (ACN Newswire via SeaPRwire.com) - The luxury NEV maker has now been profitable for two consecutive years, signaling more stable footing in a competitive market.Caption: Image courtesy of Seres Group.Driven by policy support, shifting consumer demand, and advances in technology, China’s new energy vehicle (NEV) industry is entering a new phase of development, with Seres Group positioning itself at its center. On April 8, the Hong Kong-listed NEV maker (ticker code: 9927.HK) reported results that reflect its technology capabilities, product lineup, and international expansion strategy.In 2025, Seres recorded operating revenue of RMB 164.89 billion (USD 24 billion), up 13.63% year-on-year. Net profit attributable to shareholders reached RMB 5.96 billion (USD 867.3 million). Revenue hit a record high, and the company said it has now reported profitability for two consecutive years, achieving a notable milestone in an industry where many players remain loss-making.Aito builds position in luxury NEV segmentSeres attributed its latest performance to ongoing product development and brand positioning. It said it continues to align its strategy with user demand while refining its product mix and market focus.As an early entrant into China’s premium NEV segment, the company has sought to differentiate through what it describes as “technology luxury,” a term it uses to position its vehicles.Its premium brand, Aito, reported strong delivery figures for 2025. The Aito M9 exceeded 110,000 units in annual deliveries and was described by the company as the bestselling model in the RMB 500,000 (USD 72,757) segment for two consecutive years, 2024 and 2025. Meanwhile, the Aito M8 delivered more than 150,000 units during the year, maintaining its position as the top-selling model in the RMB 400,000 (USD 58,206) segment since launch. The Aito M7 also surpassed 110,000 units.Combined, these three models pushed Aito’s total annual deliveries above 420,000 units. Seres said this made Aito the leading high-end automotive brand in China by sales and set a new delivery pace in the segment.Beyond product performance, the figures point to the broader rise of Chinese brands in the premium global automotive market.In assisted driving, Seres said it increased R&D investment and made technical progress. In 2025, Aito vehicles accumulated 3.8 billion kilometers of assisted driving mileage. During the 2026 Lunar New Year holiday, 51.9% of mileage driven by Aito M9 vehicles was generated using assisted driving functions, according to the company. These figures indicate growing adoption and suggest increasing maturity of the company’s assisted driving system.Seres added that the data and expertise accumulated to date will support further development and iteration of its assisted driving systems.Strong cash flow and ESG positioningThe company’s financial position also strengthened. As of December 31, 2025, net cash flow from operating activities reached RMB 28.12 billion (USD 4.1 billion), nearly five times its net profit. Seres attributed this to its robust cash flow management and revenue generation, which it said provide resilience against industry cycles and support continued investment in R&D, product development, and international expansion.Seres also emphasized its environmental, social, and governance (ESG) efforts. It said it has sought to integrate ESG principles across R&D and supply chain operations, with a focus on achieving long-term sustainability and alignment with broader societal and environmental goals.Its endeavors have earned it an AAA ESG rating from MSCI, its highest tier, according to the company. The rating reflects its governance framework and ESG management, and may influence its appeal to both retail and institutional investors.Looking ahead, Seres plans to focus on expanding production capacity, investing further in core technologies, and broadening its distribution network.Often compared with Western luxury automotive brands such as Mercedes-Benz and BMW, Seres has had to manage high expectations around product quality and brand positioning. Its latest results, if anything, suggest it is not only making progress toward meeting those expectations, but also hint at its potential to eventually surpass them. Copyright 2026 ACN Newswire via SeaPRwire.com. All rights reserved. www.acnnewswire.com
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