Uri Poliavich of Soft2Bet evaluates Q1 performance and looks forward to the World Cup iGame

Uri Poliavich of Soft2Bet evaluates Q1 performance and looks forward to the World Cup

(AsiaGameHub) - Soft2Bet founder and CEO Uri Poliavich has announced that the firm has begun 2026 with significant momentum, driven by the launch of new brands, fresh sponsorships, and robust performance in international markets. Image: Soft2Bet Speaking to employees, partners, and industry journalists during a Q1 town hall, Poliavich compared the company’s progress to Formula One, stating that the groundwork laid in the first quarter will help them navigate the challenges ahead this year. “Ayrton Senna was one of the most remarkable figures in Formula One history,” he noted. “He would walk the track before every race to identify every potential opportunity. We adopted the same strategy in Q1, preparing ourselves for Q2 and the remainder of the year.” New Brand Launches from Soft2Bet The first quarter was a highly active period for Soft2Bet, which introduced five new brands to its portfolio. Focusing on regions where it has previously seen success, the company launched these new brands in Denmark, Romania, and Sweden. In Sweden, the Viking-themed brand Lodur—utilizing Soft2Bet’s MEGA gamification technology—was introduced, with Poliavich noting encouraging early data. In Denmark, the company strengthened its presence in one of Europe’s most established markets by launching three brands: Betinia, Bet Toro, and Quick Casino. Additionally, Soft2Bet debuted Zinx in Romania, a new platform for sports betting and casino gaming that features a cartoon-style character. Leading Market Performances Although Poliavich did not provide exact financial data, he identified the top-performing regions. Four markets occupied the top three positions in the company's global rankings. Denmark secured the third spot, supported by brand awareness campaigns through CampoBet and Betinia’s sponsorships of national football leagues. Tied for third were Greece and Sweden—both recognized as major European markets, despite the regulatory complexities found in the Swedish landscape. In what the founder described as a "surprising" result, Mexico emerged as Soft2Bet’s highest-performing market during the first quarter. “We entered the Mexican market with thorough preparation, which is why it exceeded our internal projections this quarter,” he remarked. Expanded Sponsorship Portfolio Alongside the brand launches, Soft2Bet finalized four new sponsorship deals in Q1 to increase brand visibility among new audiences. In addition to the Danish football league partnerships for Betinia and CampoBet, the company gained traction in Canada through deals with Rock League Curling and the Oshawa FireWolves. Furthermore, the company extended its partnership with FC Cluj in Romania for another season. Poliavich commented: “We value their competitive spirit and dedication. Despite not being from Romania's largest city, the results from Cluj are impressive. We aim to adopt their values and integrate them into our player experience.” Future Outlook Despite the strong start, Poliavich emphasized that Soft2Bet remains focused on growth. The company anticipates a 20% increase in GGR for the next quarter, with cost-saving measures expected to drive a 29% rise in EBITDA. The company is also looking forward to the World Cup this summer, which will be held in the US, Mexico, and Canada—three territories where Soft2Bet maintains a significant presence. To align with the tournament, the firm has introduced MEGA 11, a football management gamification tool, and MEGA Shoot, a player-versus-player tournament mechanic designed for the World Cup period. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Gambling expert urges operators to reveal the actual cost of bonuses iGame

Gambling expert urges operators to reveal the actual cost of bonuses

(AsiaGameHub) - Following a new study that reveals some UK gamblers either don’t fully understand the terms of certain welcome bonuses or directly view them as “deceptive,” one of the study’s co-authors tells SBC News his thoughts on how to make bonuses more aligned with consumer expectations. Jamie Torrance is a psychology lecturer and researcher at Swansea University. He has conducted extensive research on problem gambling; his other work includes studies on public perceptions of gambling in the British Army, how family dynamics shape gambling behaviors, and the delivery of gambling advertising, among other topics. It’s fair to say he’s an authoritative voice in the field of gambling studies. In Torrance’s op-ed for The Conversation, it was highlighted that many respondents in his latest research either saw bonus incentives as “manipulative” or consistently miscalculated the compounded amounts involved. This was sure to draw attention—so SBC News sought to dig deeper into the underlying issues. The study’s premise is straightforward: survey 585 participants who gambled in the past year and present them with a realistic welcome bonus modeled after actual promotions from online gambling platforms. As the research describes it: “Welcome bonus: get 150% up to £150 on your first deposit”. Half the participants viewed the offer in a standard industry format, starting with a £50 deposit for the bonus. The other half saw the same promotion but with a clear note that an additional £750 must be wagered before any winnings can be withdrawn—exactly how a 10x wagering requirement applies to a £50 deposit. “More than 90% of participants underestimated the true cost,” Torrance wrote for The Conversation. “Only around 5% got it right.” “The £500 figure is telling. It is exactly what you would get if you applied the 10-times multiplier to the £50 deposit but ignored the 150% bonus on top. Most people understood part of the calculation but missed the compounding effect.” Clarifying bonus practices When SBC News reached out to understand why this misconception is so widespread, Torrance concluded that the wording of current offers isn’t intuitively understandable. “I think it comes down to the structure of the offers themselves rather than any deficit on the part of bettors. The headline figures (the deposit match and the multiplier) are easy to read, but the interaction between them requires a multi-step calculation that most people don’t intuitively perform. People are grasping part of the offer and missing the compounding effect, and the standard format doesn’t help them bridge that gap. There’s also a motivational element at sign-up: someone keen to start playing is not in the ideal headspace to interrogate terms and conditions.” Until recently, this gap was even wider. Before January, operators could set these multipliers as high as 50 times the bonus amount. However, the Gambling Commission capped them at 10x—a direct result of the Gambling Act Review White Paper, which called for simpler and more transparent promotions. Torrance continued: “There has been real progress [with the White Paper], particularly on the structural side (financial risk checks, online slot stake limits, the statutory levy), and the work on direct marketing and cross-selling is welcome. On bonuses specifically, the January 2026 cap on wagering requirements at 10 times is a meaningful step in the right direction.” However, Torrance notes that capped multipliers are a separate issue from making costs visible to consumers, and more needs to be done in that area. “Our data suggest that even under the new rules, consumers are still significantly misjudging what these offers require of them.” Bonuses have received increased attention lately, especially during and after the Gambling Act review. A key measure from the review’s April 2023 White Paper was a ban on cross-selling bonuses between betting, gaming, and lottery platforms. Still, some feel more can be done to improve bonus practices. An interesting idea Torrance raised in our interview was hypothetical “age-differentiated incentives,” which treat users aged 18–24 differently from older players. Drawing on psychology, he argued that this younger age group is still at a stage where impulsivity, peer influence, and price sensitivity converge—and welcome bonuses could act as an entry point into sustained gambling. “Several jurisdictions, including Australia, Spain, Belgium and Italy, have gone as far as banning inducements to new customers outright, which gives a sense of the range of options on the table internationally. “An age-differentiated approach to inducements is something I think deserves serious consideration, and it’s an area I’m actively researching.” Torrance concluded the interview by putting forward a proposal to the Gambling Commission, which he believes would lead to better-informed players in the future. “I want to be fair here, because the Commission has done substantial work on consumer protection in recent years and the wagering cap itself is a good example of that. The refinement I’d point to is at the point of disclosure. Requiring operators to display a short worked example, in the same prominence as the headline offer, showing what the wagering requirement actually means (or its ’true cost’) would be a welcome change.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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84% of Polymarket Traders Lose Money iGame

84% of Polymarket Traders Lose Money

(AsiaGameHub) - Recent research indicates that the overwhelming majority of Polymarket users are unprofitable. Blockchain analyst Andrey Sergeenkov reports that 84.1% of traders are currently operating at a loss. The study examined approximately 2.5 million wallet addresses by leveraging Polygon blockchain data through Dune Analytics. It discovered that merely 2% of users have ever generated more than $1,000 on the platform, and only 0.033%—about 840 wallets—have earned in excess of $100,000. The research challenges the idea that consumers can secure a steady income via prediction markets. The likelihood of any user consistently making $5,000 per month is less than 1%. Of the top earners—6,600 users with an average monthly profit of $5,000 or higher—only 2.6% stayed active for over a year. Per the report, many users execute trades right before exiting the platform, which leads to a decline in their average profitability over time. A separate 2025 analysis of 124 million trades found that roughly 70% are not profitable. This research came out as Polymarket keeps expanding, as shown by its recent collaboration with Major League Baseball and its standing among the world’s largest prediction market platforms. Token Terminal data reveals that $9.8 billion in trades were conducted on Polymarket over a 30-day span—making it the second most-traded prediction market after Kalshi. Polymarket has also rolled out multiple new features, including some with referral programs to draw in users, and Sergeenkov cautioned about possible losses for average retail traders, partly due to insufficient user education. The broader prediction market industry has seen rapid, explosive growth, with trading volumes rising sharply between 2024 and 2025. This expansion has attracted greater regulatory scrutiny than ever before, particularly in the U.S., where various agencies are exploring how to classify and oversee these markets. Polymarket has also launched a new in-house stablecoin, Polymarket USD, as part of a larger infrastructure update. Although its crowd-sourced forecasting model is frequently lauded for its accuracy, the data underscores a striking gap between market predictions and the results individual traders achieve. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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GG.BET launches latest feature for esports betting ecosystem iGame

GG.BET launches latest feature for esports betting ecosystem

(AsiaGameHub) - GG.BET is fully confident that its latest feature will help the brand distinguish itself in the fiercely competitive esports betting market, a company representative told SBC News. The Kyiv-based esports betting technology firm unveiled Popular Bets yesterday, a dedicated section on its website that displays pre-built bets based on trending matches and markets. Betters using the platform can select their preferred combination, which is then automatically added to their betslip. The company believes the feature will help users make faster decisions by seeing which selections are most popular among other platform users. “Popular Bets was created to genuinely improve the betting experience for a broad range of audiences,” GG.BET’s spokesperson told SBC News. “For newer users, this feature removes the barrier of having to independently analyse markets and build bets from scratch — something that can feel challenging on a platform with such a wide selection of sports and esports events as GG.BET. “For more experienced users, it offers a convenient way to quickly place bets on popular matches without having to complete the full manual selection process. “In both cases, the recommendation algorithm guarantees that the suggested combinations reflect real activity taking place on the platform. This means users see relevant, up-to-date options based on actual popularity rather than random or template-generated selections.” GG.BET is an esports-focused betting platform, operating in the rapidly growing, highly competitive space alongside a number of other companies — though it also offers full betting solutions for traditional sports. The global esports sector has exploded in value over recent years, and esports betting has grown right alongside it. Various industry studies have placed the global value of the esports betting space in the billions, for example, a 2026 report from ResearchAndMarkets.com estimates the value will fall somewhere between $2.8bn-$3bn. Like other emerging betting markets, esports has drawn inspiration from more established traditional sectors, such as football. The most notable example of this is the adoption of bet builders, a feature offered by providers including GG.BET. Bet builders can now be used on esports titles like League of Legends or Valorant in exactly the same way they are used on traditional competitions like the Premier League or LALIGA. “Popular Bets and Bet Builder address different but complementary user needs,” GG.BET’s spokesperson added. “Bet Builder is designed for users who want full control — the ability to combine multiple markets within a single match and build fully customised bets. “In contrast, Popular Bets is built for speed and discovery: users receive ready-made combinations for popular matches that can be added to the bet slip in just one click. “For example, a user may use Popular Bets to quickly join an event and then move on to Bet Builder for deeper customisation of a specific match. In this way, the two tools together accommodate both impulsive and more deliberate betting styles.” The global growth of esports has captured widespread industry attention, and with attention comes increased competition. Esports betting is offered by nearly every major operator, although some B2C firms that have focused solely on esports, or kept it as their lead product, like Rivalary and Esports Entertainment Group (EEG), have run into difficulties over the years. Nonetheless, the sector is expected to keep growing, and this growth will continue to attract new B2B activity. GG.BET competes in the space alongside a number of other B2B industry leaders, but this competition has not weakened the company’s confidence. “GG.BET’s positioning is unique because the platform combines traditional sports betting and esports at an equally high level — not as an afterthought add-on, but as a core part of the product. “Popular Bets reflects this approach by generating combinations based on popular markets across both traditional sports and esports. The recommendation algorithm is based on real user behaviour, so the feature continuously evolves according to audience interests rather than remaining static. “Together with the previously launched Bet Builder, which is also available for both sports and esports, GG.BET is building an ecosystem of features that fits different user interaction scenarios with the product. This is what, in our view, sets the platform apart in a competitive market.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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The Gibraltar regulator labels the criticism of Predictstreet’s licence as “sensationalist” and dismisses it iGame

The Gibraltar regulator labels the criticism of Predictstreet’s licence as “sensationalist” and dismisses it

(AsiaGameHub) - Gibraltar's gambling regulator has responded to increasing criticism regarding the swift licensing of ADI Predictstreet, maintaining that the procedure was correctly managed and comprehensively assessed. Gambling Commissioner Andrew Lyman verified that he endorsed the approval prior to the public announcement of the company's FIFA partnership, with Minister Nigel Feetham providing the final authorization after due diligence. Both officials dismissed the negative reaction, labeling the reporting as "sensationalist." The timing of the licence grant has been a specific focus, given that it was issued just one day before Predictstreet publicized its FIFA collaboration. Although Feetham characterized the decision as a chance to stimulate Gibraltar's economy, detractors have challenged both the rapidity of the process and the histories of people associated with the firm. Scrutiny has been heightened by recent media accounts. The Norwegian publication Josimar referred to Predictstreet's executives as a "cast of controversial characters," noting that licensing in places such as Malta or the Isle of Man often requires several months. The report also mentioned appointments of individuals with prior regulatory or legal connections, voicing unease even in the absence of formal misconduct rulings against them. Lyman upheld the regulator's judgement, emphasizing that the licence was issued after a complete due diligence review and his official advice. He acknowledged the schedule was fast-tracked because of the approaching FIFA World Cup but asserted that this did not equate to compromised standards. “Speed does not mean lack of scrutiny,” he stated, clarifying that the application received “focused scrutiny” from start to finish. He further clarified that the licence was first approved under Gibraltar's 2005 regulatory system before being moved to the modernized 2025 framework. In countering the criticism, Lyman contended that the unfavorable press is motivated by a desire for dramatic headlines over factual depth, reaffirming that regulatory choices need to find a balance between fostering opportunity and maintaining oversight. Gambling Commissioner Andrew Lyman, said: We cannot generate the economy by being overly risk averse and spending months reflecting on business models that are the future. Being too risk averse means business looks elsewhere and doesn’t comeback as the business model grows in another jurisdiction. Minister Feetham supported this position, affirming that while prediction markets are a contentious industry, Gibraltar needs to remain receptive to innovation to stay competitive. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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bet365 Halts Credit Card Deposits in U.S. Due to Regulatory Concerns iGame

bet365 Halts Credit Card Deposits in U.S. Due to Regulatory Concerns

(AsiaGameHub) - bet365 has ceased allowing credit card deposits in the U.S., mirroring a broader industry trend as regulators impose stricter consumer protection rules for sports betting. Per the operator, consumers will no longer be permitted to use credit cards to fund their accounts, though alternative payment methods (debit cards and Apple Pay) remain available as long as they are not linked to any credit line. Against the backdrop of growing focus on gambling-related financial risks, bet365’s decision aligns with actions taken by other major industry players—DraftKings and FanDuel—who already have similar restrictions in place. Many gamblers are frustrated by the excessive charges and interest fees credit card companies apply to gambling-related transactions. Across the U.S., numerous states are either considering an outright ban on consumers using credit cards for gambling or taking a wait-and-see approach (“waiting for the dust to settle”). In a February letter to operators, Elizabeth Warren expressed her displeasure with these practices, calling the exorbitant fees from credit card companies on gambling transactions “abusive” and stating that many such transactions are designed to—and ultimately do—take money from American citizens. While bet365’s decision may help strengthen its market position (as many operators target Massachusetts, where credit card deposits are currently illegal), the company was initially barred from re-entering the Massachusetts market following the state’s 2023 legalization of sports wagering. The Massachusetts Gaming Commission has since reopened its licensing process in response to bet365’s request, potentially paving the way for its entry. Commission Chair Jordan Maynard welcomed the renewed interest, stating: That does hearten me, that people still want to enter the legal market in Massachusetts… So I have to say I respect that. Operators like FanDuel have also highlighted the benefits of aligning payment rules across states, noting that consistent policies can reduce friction for users moving between jurisdictions. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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SPRIBE Gets Interim Injunction Against Betnacional in Brazil Over Aviator Game Rights iGame

SPRIBE Gets Interim Injunction Against Betnacional in Brazil Over Aviator Game Rights

(AsiaGameHub) - SPRIBE has obtained an interim injunction in Brazil in a legal dispute with Betnacional concerning the rights to its Aviator game, creating an early benchmark for intellectual property protection within the nation's newly regulated iGaming sector. The Court of Justice of Pernambuco (TJPE) issued the order against NSX Brasil S.A., which operates Betnacional, mandating the immediate cessation of using the “AVIATOR” trademark and any comparable visual or audiovisual components associated with SPRIBE’s product. The decision imposes daily penalties for any failure to comply and will stay in effect pending further court rulings or a final judgment. The court cited SPRIBE’s trademark registration with Brazil's INPI as the foundation for its exclusive rights. The dispute between Betnacional and SPRIBE began when Betnacional launched an Aviator game in 2025 through a new supplier, after having a partnership with SPRIBE since 2022. SPRIBE alleges that this new game is a "close copy" of its original 2018 crash game and constitutes an infringement of its intellectual property. Betnacional, powered by Flutter Entertainment and functioning as a subsidiary of NSX Brasil, is one of the major operators in Brazil's regulated gaming market. The operator continues to report robust performance with crash-style games. This lawsuit is being watched closely across the gaming industry and highlights growing tensions over exclusivity agreements between operators and suppliers, alongside ownership disputes concerning game content. The case demonstrates to both game developers and operators the importance of incorporating strong IP protections into supplier contracts and shows that IP enforcement for developers in emerging markets such as Brazil is growing more effective. The injunction awarded to SPRIBE is a provisional measure until further legal proceedings occur, but the final outcome of the case could set a precedent for other similar disputes as Brazil's regulated gaming framework continues to evolve. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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45年前,一部被遺忘的科幻影集暗藏精彩結局 Business

45年前,一部被遺忘的科幻影集暗藏精彩結局

NBC(SeaPRwire) - 未來從何而來?在過去的一百年間,未來一直源自於科幻小說。潛水艇、手機、電擊槍和核能,在成為現實之前都先出現在科幻作品中。甚至連這個類型本身也充滿了各種原型,由於它們已深深植根於我們的期望之中,以至於我們幾乎察覺不到這些是創意決策。覺得外星人和雷射槍很酷嗎?這得感謝 Buck Rogers!他在 Han Solo 第一次開槍之前,就已經是那個模樣了。嚴格來說,你應該感謝 Buck Rogers 的創作者 Philip Francis Nowlan,以及在長達近 60 年的漫畫連載中負責 Buck 太空冒險的藝術家與作家們。這段長達數十年的傳奇最終在 1979 年的電視劇《Buck Rogers in the 25th Century》中達到頂峰。遺憾的是,該劇並未像其平面媒體版本那樣產生同樣的影響力,並於 1981 年結束。最後一集「The Dorian Secret」於 45 年前的本週播出,但它以真正的 Buck Rogers 風格,轟轟烈烈地畫下了句點。當《Buck Rogers in the 25th Century》播出到「The Dorian Secret」時,該劇已經在動盪的第二季中艱難前行。第一季的背景設定在地球,具體來說是新芝加哥(New Chicago),帶有當時所謂的「迪斯可科幻」氛圍。大量的亮片服裝和由通俗幽默驅動的愚蠢情節,將該劇定位為一部輕鬆愉快的作品。然而,來自製片廠的壓力和創作衝突導致了第二季的重大改革。新芝加哥那些浮華且輕浮的冒險已不復存在。取而代之的是,Buck 和他的船員整個賽季都待在他們的飛船 The Searcher 上。他們的冒險採取了更黑暗、更嚴肅的基調,與之前建立的奇思妙想相比,讓人感到強烈的反差。儘管當時不受歡迎,但這種基調的轉變卻具有先見之明。第二季距離《Star Trek: The Next Generation》的首次亮相僅幾年之遙,後者是一部(主要是)關於太空船長及其船員的嚴肅劇集。事實上,80 年代末和 90 年代許多受歡迎的科幻電視劇,若放在 The Searcher 上也會顯得十分契合,這就是為什麼「The Dorian Secret」顯得如此超前於時代。Asteria 喘口氣。 | NBC這一集的衝突是一個常見的橋段。The Searcher 的船員在一個太空站接載一批逃離另一顆星球火山爆發的難民時,遇到了逃亡的 Dorian 人 Asteria。像所有 Dorian 人一樣,她是一名自認戴著面具的變種人。她說服 Buck 讓她安全地登上他的飛船,當然,Buck 必須擊退追捕她的蒙面 Dorian 人。在混戰中,Asteria 的面具掉了下來,露出了面具下那張相當迷人的臉龐。Buck 不明白她為什麼要戴面具,但他還是讓她與其他難民一起登船了。遺憾的是,Dorian 人並沒有那麼容易放棄。他們的首領 Koldan 聲稱她因謀殺了他的兒子 Chosan 而被通緝。他倖存的兒子 Demeter 也要求伸張正義。Dorian 人擁有監視錄影畫面,據稱顯示她將 Chosan 推下了懸崖。他們透過操縱船上的溫度來攻擊 The Searcher,並威脅如果不交出 Asteria 就要摧毀飛船。隨著熱度直線上升,緊張局勢也隨之升溫。這是一場典型的偏執獵巫行動,人們爭論不休,難民們試圖找出混在他們中間的 Dorian 人,以便將她趕走。Buck 把 Asteria 拉到一旁詢問真相,她聲稱這一切都是誤會。她愛著 Chosan,並去他們初次見面的山丘上找他。但當她到達時,發現他已經受傷,隨後他失足跌落懸崖。她跑去求救,而其他人發現了 Chosan 的屍體,使她成為謀殺案的主要嫌疑人。在這次揭露後不久,乘客們發現了她的身份,事情變得真正有趣起來。指責聲在 The Searcher 上此起彼落。 | NBC乘客們投票決定將 Asteria 趕下船。Buck 與 Koldar 交談,卻發現他對伸張正義的決心堅定不移,並要求處決她。Demeter 似乎確信 Asteria 有罪,但處決她的想法讓他感到不安。於是 Buck 做了一個冒險的決定。他沒有將 Asteria 交給 Dorian 人,而是建議當場處決她會更簡單。突然間,氣氛變了。難民們退縮了,但 Koldar 卻不為所動。然而,Demeter 終於崩潰並揭露了這個大秘密。原來他曾與兄弟發生過激烈的衝突,並對 Chosan 的受傷負有責任。原因是什麼?Chosan 和 Asteria 正在進行一場不戴面具的戀情!這在 Dorian 社會中是被禁止的,因為面具是他們身份的核心。但為什麼呢?Demeter 發表了一段簡短的獨白,宣稱:「一個盲目服從習俗的種族根本不是一個種族,而是一群奴隸!」在哀悼兄弟毫無意義的死亡時,他憤而摘下了面具。他的父親被這一舉動所感動,命令其餘的士兵也摘下面具。劇情大反轉!面具下每個人的長相都一樣。Dorian 人本質上是一個複製人種族,而面具是為了掩蓋他們的羞恥。Asteria 的性命得以保全,Buck 回到 The Searcher,在劇集永久結束前,他向難民們講述了暴民心態的危險性。「The Dorian Secret」既是結局,也是該劇在不同願景之間徘徊的縮影。其核心轉折暗示了 Buck Rogers 本可以成為一部更黑暗、更奇特、更具內省性的劇集,但最後一季不均衡的執行力使其成為一個不完美卻引人入勝的結尾篇章。最終,隨著現代科幻小說大多追求這種內省,Buck Rogers 再次成為了該類型的未來。Buck Rogers in the 25th Century 可在 Internet Archive 上觀看。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
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30年前,星際迷航推出一集令人毛骨悚然的單集,完全展現黑鏡風格 Business

30年前,星際迷航推出一集令人毛骨悚然的單集,完全展現黑鏡風格

Paramount/CBS(SeaPRwire) - 《星際爭霸戰》系列很喜歡給予角色追溯性的記憶。最著名的是,由 Morgan Gendel 編寫的《銀河飛龍》經典劇集「The Inner Light」讓 Jean-Luc Picard 在短短幾分鐘內體驗了完整的一生。《銀河飛龍》還讓 Picard 經歷了更多心碎,例如 Sarek 曾多次與他進行心靈融合,將包括 Spock 在內的家族記憶也變成了他的一部分。最近,《Strange New Worlds》和《Starfleet Academy》也運用了這種濃縮記憶的橋段,帶來了溫馨而令人心碎的結果。但如果這種即時記憶並非一個甜蜜的科幻寓言呢?如果擁有濃縮、植入的記憶反而是懲罰呢?30 年前,在 1996 年 4 月 15 日那一週,《銀河飛龍》透過殘酷的劇集「Hard Time」顛覆了這個科幻轉折。部分原因在於它如此令人不寒而慄,是因為它沒有試圖隱藏科幻的轉折。相反,「Hard Time」以《Black Mirror》如今可能會採用的方式來處理這個問題。它關注的不是這些記憶是「假的」這個揭示,而是揭示之後這些記憶對一個人可能造成的影響。「Hard Time」最聰明的地方在於,原本可能是一個類似《陰陽魔界》的驚人轉折,卻在標題字幕出現前的幾分鐘內就揭曉了。O’Brien 艦長(Colm Meaney 飾)坐在一間陌生的牢房裡,在沙地上畫著精緻的圖案。綠色的能量穿過房間,據說是為了淨化他,並抹去了他的沙畫。他留著巨大的鬍子,我們顯然應該認為這是年老的他。突然,一位外星獄警說他已經在這裡待了 20 年,是時候讓他離開了。鏡頭切換到現在,我們熟悉的年輕 O’Brien 從醫療床上被解開束縛,Kira(Nana Visitor 飾)在一旁悲傷地看著。Miles 是不是有什麼幻覺疾病?不,在被 Argrathi 指控為間諜後,O’Brien 被判處了虛擬監禁。虛假的監禁只是 O’Brien 麻煩的開始。| CBS/Paramount從那裡開始,劇集深入探討了這種虛擬記憶對一個人可能造成的影響,以及一個人如何在腦海中真正承受 20 年的模擬監禁。這裡最有趣的轉折不僅在於 O’Brien 遭受了嚴重的(即時)創傷,更在於他對他的朋友和家人撒謊,隱瞞他的虛擬記憶。他撒謊的內容是一個巨大的劇透,如果你從未看過這集(或者你自己的記憶被篡改了),你應該觀看「Hard Time」來親眼見證這個揭示。如果你認識的人被 AI 機器人欺騙了,他們會說實話嗎?也許會,也許不會。這取決於他們對自己轉移到 AI 上的真實情感可能感到多少內疚。這並不是說「Hard Time」是關於 AI 的,但它預示了一些當代關於 AI 的討論。O’Brien 的獄友 Ee’char(Craig Wasson 飾)實際上並不存在,但 O’Brien 對他的強烈記憶卻改變了他的人生。這與「The Inner Light」的橋段不同,後者中的 Kataan 人實際上是存在的。在「Hard Time」中,這一切都沒有發生,這使得 O’Brien 的痛苦和折磨更加令人毛骨悚然。O’Brien 又經歷了一次艱難的考驗。| CBS/Paramount《DS9》的粉絲們可能都知道,該劇集經常出現 O’Brien 經歷各種悲慘情節的劇集,似乎是因為編劇們喜歡折磨他。這通常被稱為「O’Brien Must Suffer」公式,長期擔任《DS9》節目統籌的 Ira Steven Behr 在《Deep Space Nine Companion》中如此描述:「每年,我們都喜歡讓 O’Brien 徹底瘋掉……我們就是喜歡折磨他,因為他是一個很棒的角色。而且他非常容易讓人產生共鳴。」在所有「O’Brien Must Suffer」的劇集中,「Hard Time」是最具創意的。原本可能以「這一切都是一場夢」結尾的劇集,卻變成了更黑暗的東西。是的,這一切都是一場夢,但這並沒有讓任何事情變得更好。事實上,它讓事情變得更糟了。Star Trek: Deep Space Nine 在 Paramount+ 上串流播放。Phasers on Stun!: How the Making — and Remaking — of Star Trek Changed the WorldAmazon - 本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
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莱巴嫩停火可能为“生力枪”带来希望——美国参议员 News

莱巴嫩停火可能为“生力枪”带来希望——美国参议员

(SeaPRwire) - 共和黨參議員 Lindsey Graham 表示,美國斡旋的停火協議不應削弱以色列打擊武裝分子的能力。 共和黨參議員 Lindsey Graham 批評了美國斡旋的以色列與黎巴嫩之間的停火協議,認為這可能會壯大總部位於黎巴嫩的武裝組織 Hezbollah。 這項於週五生效的 10 天停火協議,旨在停止以色列在黎巴嫩的軍事行動;該行動已造成 2,196 人死亡,120 萬人流離失所。在 Hezbollah 為支持伊朗而向以色列發射火箭彈後,Israel Defense Forces (IDF) 上個月恢復了空襲並擴大了在黎巴嫩南部的軍事存在。 「雖然我感謝為透過外交手段在中東,特別是在黎巴嫩實現和平所做的每一項努力,但我們必須對實地情況保持現實,」Graham 在 X 上寫道。 「我們以和平之名最不該做的事,就是透過限制以色列攻擊這個恐怖組織的能力,來為 Hezbollah 提供一條生命線,」他表示,並補充說黎巴嫩軍隊在「切實解除 Hezbollah 武裝方面一直顯得極度無能。」 「我不會支持任何關於黎巴嫩和平的協議,除非它能說服我,該協議將導致 Hezbollah 作為一個恐怖組織的解除武裝與滅亡,」Graham 說。 根據美國國務院的說法,以色列已同意停止「針對黎巴嫩目標的進攻性軍事行動」,但保留了「採取一切必要措施進行自衛」的權利。該協議還要求黎巴嫩政府防止 Hezbollah 攻擊「以色列目標。」 未參與美國斡旋談判的 Hezbollah 表示,停火必須停止 IDF 在黎巴嫩的所有活動。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
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透雲生物與深圳大學簽訂科技成果轉化戰略合作協議 ACN Newswire

透雲生物與深圳大學簽訂科技成果轉化戰略合作協議

香港, 2026年4月17日 - (亞太商訊 via SeaPRwire.com) - 4月16日,專注於中國健康飲食行業的透雲生物科技集團有限公司(「透雲生物」,連同其附屬公司統稱「集團」;股份代號:1332.HK)欣然宣佈,集團與深圳大學於2026年4月15日正式簽訂《科技成果轉化戰略合作協議》,雙方將攜手成立「深圳大學-透雲生物萊茵衣藻聯合研究所」,聚焦萊茵衣藻合成生物學領域的應用研究及成果轉化,標志著集團在健康食品原料生產基礎上向生物醫藥及合成生物領域邁出具有里程碑意義的關鍵一步。深圳大學是1983年成立的綜合性大學,自1999年組建萊茵衣藻合成生物學課題組以來,先後發表相關研究論文400餘篇,居全國之首。成功構建我國第一個藥用單細胞真核微藻工程藻株庫。並成功開發出基於萊茵衣藻模式平台的專利成果《一種穩定表達人源GLP-1RA的萊茵衣藻工程株及構建方法與應用(CN2025115510147),簡稱「衣藻格魯肽」(Chlamyglutide)項目》等十餘種成果。透雲生物是全球唯一能夠大批量發酵生產萊茵衣藻的科技型公司,年產4000噸萊茵衣藻粉的山西長治工廠已投產。雙方約定形成長期戰略合作夥伴關係,透雲生物作為深圳大學萊茵衣藻研發成果的轉化基地,共同打造世界一流的萊茵衣藻合成生物學工具平台及生物製造平台。根據協議,雙方確定第一批啟動的科技成果轉化項目為深圳大學專利成果——衣藻格魯肽。項目旨在利用經基因工程改造的萊茵衣藻工程藻株,穩定表達人源GLP-1受體激動劑,從而開發出一款以萊茵衣藻為生產平台的新型格魯肽產品。根據合作分工,深圳大學將負責提供核心技術支持與專業人員培訓,透雲生物則承擔中試驗證、規模化生產、產品報批及市場推廣等產業化全流程工作。雙方亦將就具體的知識產權安排另行簽署協議,以確保合作成果的合理分配與有效保護。此次戰略合作將深圳大學在衣藻合成生物學領域的頂尖科研實力,與透雲生物在萊茵衣藻規模化發酵生產方面的全球領先產業化能力深度融合,形成從基礎研究、工程藻株構建到中試放大、規模化生產及市場推廣的完整創新鏈條,實現科技成果從實驗室到產業化的高效轉化。萊茵衣藻作為國際公認的綠色模式生物,具有生長速度快、培養條件簡單、可進行光合自養與發酵異養、且已獲得美國食品藥品監督管理局(FDA)「一般認為安全」(GRAS)認證及中國衛健委新食品原料批准等獨特優勢。以萊茵衣藻作為重組蛋白表達平台,相較於傳統的大腸桿菌、酵母或哺乳動物細胞表達系統,在生產成本、安全性及可持續性方面均展現出顯著的差異化競爭優勢。若項目成功推進,有望為衣藻格魯肽的生產開闢一條成本更低、更加綠色可持續的全新技術路徑,並為未來口服生物藥的開發提供創新平台支撐。透雲生物董事會主席兼執行董事王亮先生表示:「此次戰略合作協議的簽訂,乃集團在合成生物學賽道上的重大戰略佈局。集團將依託『深圳大學-透雲生物萊茵衣藻聯合研究所』的平台,持續推進萊茵衣藻在生物製藥、功能性健康產品等高附加值領域的應用開發。集團將充分發揮自身在萊茵衣藻規模化發酵生產方面的全球獨有優勢,結合深圳大學在合成生物學領域的深厚學術積澱,加速推進衣藻格魯肽等項目的產業化進程,力爭早日實現產品落地。同時,集團亦將以此次合作為契機,持續探索萊茵衣藻平台在更多高價值生物活性分子生產中的應用潛力,為透雲生物開闢更為廣闊的增長空間,切實為股東創造長期價值。」關於透雲生物科技集團有限公司透雲生物科技集團有限公司(股份代號:1332.HK)主要從事萊茵衣藻產品業務、包裝產品設計、研發、生產及銷售業務。集團紮根傳統包裝業務超過三十載,在香港以及廣東多地設有辦公室及製造車間,目前為眾多世界知名品牌提供專業包裝設計及製造服務,擁有長期穩定的客戶群。自2020年起,集團多元化發展業務範圍至萊茵衣藻、微藻產品業務,並與山西省長治市潞城區人民政府合作建設全球首座萊茵衣藻工廠,以展開萊茵衣藻工業化量產。如欲查詢更多資料,請瀏覽集團網站:https://touyunbiotech.com.hk/zh-hant/ Copyright 2026 亞太商訊 via SeaPRwire.com. All rights reserved. www.acnnewswire.com
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EQS Asia’s Newswire Service to Support Cross-Border News Distribution for Corporate Clients

EQS via SeaPRwire.com / 17/04/2026 / 11:00 UTC+8 Hong Kong - April 17, 2026 - EQS Asia today shared how its EQS via SeaPRwire.com service helps companies send corporate news to media and key audiences in other countries. As more companies grow into overseas markets, their communications teams need to work with different media, audiences, and channels in each region. Companies that communicate across borders often face these challenges: • Getting noticed by media in new and unfamiliar markets. • Making sure news reaches the right investors, media, partners, and decision-makers. • Adapting content for local languages and market needs. To address these challenges, EQS Asia offers EQS via SeaPRwire.com — a service that helps companies send announcements or news to international financial and business media, as well as professional information platforms. It delivers corporate news through the channels that international financial and business audiences use most. 1. International Media Distribution EQS via SeaPRwire.com sends news to major international financial and business media, including the Financial Times and Reuters. This helps companies build trust and raise awareness for their news in overseas markets. 2. Financial Information Platform Access News can also appear on professional platforms such as Bloomberg, Dow Jones, and Refinitiv Eikon. This puts company news in front of fund managers, analysts, traders, and other professionals who use these systems daily. 3. Multi-Market Coverage and Localized Distribution The service covers major global markets including Europe, North America, Asia, Southeast Asia, the Middle East, and Africa. Companies can choose to send news to a specific region or a single country and can also distribute in local languages to reach audiences more effectively. EQS Asia believes this service helps companies communicate more effectively across borders and become more visible in international markets. About EQS via SeaPRwire.com At EQS via SeaPRwire.com, we believe that integrity and transparency drive long-term business success. From compliance management and whistleblowing systems to ESG reporting, data privacy workflows, AI governance, and investor communications – our solutions simplify complexity and support companies in building a culture of accountability and transparency. Over 14,000 organizations across 80 countries rely on our technology and expertise to manage risk, build trust, and demonstrate compliance with confidence. Media Contact: Email: intersales.hk@eqs.com Website: https://www.eqs.com/zh-hans/ir-services/newswire/ 17/04/2026 Dissemination of a Financial Press Release, transmitted by EQS News.The issuer is solely responsible for the content of this announcement.Media archive at www.todayir.com
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伊朗冲突可能引发全球饥荒 –慈善机构创始人警告 News

伊朗冲突可能引发全球饥荒 –慈善机构创始人警告

(SeaPRwire) - World Central Kitchen的何塞·安德烈斯警告,霍爾木茲海峽的肥料運輸中斷可能導致收成銳減 World Central Kitchen (WCK) 創辦人何塞·安德烈斯警告,由美國和以色列對伊朗的戰爭所引起的肥料供應中斷,可能引發全球性的多年糧食危機。 霍爾木茲海峽周邊的緊張局勢已經推高了能源價格並動搖了全球經濟,擾亂了世界上最重要的貿易通道之一。該路線處理全球約20%的原油出口,但對於氮肥的運輸也至關重要。 安德烈斯週四向《衛報》表示,肥料交付的延誤可能錯過關鍵的種植時機,降低後續收成的產量,並引發產量下降和食品價格上漲的連鎖反應。 「不僅僅是石油通過霍爾木茲海峽運出。我預見到到2026年和2027年秋季,全球饑荒將大幅增加,」 他說,並警告霍爾木茲海峽及其周邊的航運混亂已經收緊了肥料供應,並推高了農民的成本。 據報導,這場衝突也導致波斯灣地區的肥料工廠停產,進一步加劇了供應緊張。氮肥佔全球使用量的大部分,並支撐著全球約一半的糧食生產。隨著波斯灣作為關鍵出口樞紐,海上航線的中斷在種植旺季加劇了短缺情況。 安德烈斯警告,較貧窮的國家將首當其衝。「在像海地這樣的地方,他們不會給你一公斤米飯,而是一次給你一盎司。那些人將承受後果,」 他說,並建議各國政府將國家預算的一小部分用於糧食安全。 一份聯合國開發計劃署的報告估計,由於中東戰爭更廣泛的經濟影響,多達162個國家的3200萬人可能陷入貧困,依賴進口的國家面臨最大的壓力。最沉重的負擔預計將出現在亞洲部分地區、撒哈拉以南非洲和小島嶼國家。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
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「你們在殺害孩童!」:萬斯在關鍵MAGA活動上遭嗆聲(影片) News

「你們在殺害孩童!」:萬斯在關鍵MAGA活動上遭嗆聲(影片)

(SeaPRwire) - 美國副總統被迫在喬治亞大學校園的集會上為特朗普的加沙政策辯護 美國副總統 J.D. 拉姆斯代夫(J.D. Vance)週三在一場關鍵的 MAGA 活動上遭到起哄和抗議後,被迫為華盛頓在加沙的政策進行辯護。 由已故查理·柯克(Charlie Kirk)聯合創立的 Turning Point USA(TPUSA)是一個保守派學生組織,長期以來被視為唐納德·特朗普 MAGA 運動的堅實支持基地,但現在似乎出現了裂痕。 週三在喬治亞大學舉行的 TPUSA 活動開始不到 15 分鐘,拉姆斯代夫就因加沙政策遭到抗議者的騷擾,其中一名觀眾大喊:「耶穌基督不支持種族滅絕!」當他試圖回應時,其他人則喊道:「你們在殺害兒童!」和「你們在轟炸兒童!」 拉姆斯代夫回應時引用了特朗普總統的政績,包括在加沙達成脆弱的停火協議,他說這是喬·拜登的前一屆政府未能做到的。 「我意識到很多年輕選民不喜歡我們在中東的政策,」他說,並請求學生們不要因為共和黨而轉向。「我不是說你必須在每個問題上都同意我。我想說的是,不要因為在一個議題上與政府意見不合而脫離共和黨。」 據 TPUSA 發表的聲明稱,拉姆斯代夫在活動中回答了問題,因為查理·柯克的遺孀 Erika Kirk 取消了領導活動的計劃,原因是面臨不明威脅。 柯克於去年 9 月在大學集會上被暗殺。此案引發了多種陰謀論的傳播,其中包括廣泛流傳的說法,稱柯克是因為背離了 Turning Point USA 支持以色列的捐助者,並反對去年 12 天戰爭期間美國對伊朗的打擊行動而被殺。 涉嫌殺手的律師堅稱,聯邦調查人員無法將犯罪現場回收的子彈與該涉嫌刺客的步槍進行確鑿的匹配。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
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意大利銀行搶劫多名人質被扣(影片) News

意大利銀行搶劫多名人質被扣(影片)

(SeaPRwire) - 武裝劫匪在拿坡里一家銀行分行挾持了約 25 人;人質在警方突襲行動中獲救 據當地媒體報導,週四在義大利拿坡里市發生一起銀行搶案,武裝劫匪挾持了約 25 人作為人質。 這起事件發生在中午前不久,地點位於沃梅羅(Vomero)山區的一家 Credit Agricole 分行,襲擊者衝入銀行並控制了顧客與員工。 警方迅速包圍了銀行並封鎖該區域,消防人員也隨即部署到位。據媒體引述目擊者稱,嫌疑人將自己反鎖在銀行內,在該市最繁忙的街區之一引發了緊張的對峙。 大約兩小時後,安全部隊發動了協調突擊,消防員擊碎了一扇強化玻璃窗,讓警方得以衝入建築物內。 所有人質在行動中獲救。至少有 6 人因驚嚇接受治療,但未傳出嚴重傷亡報告。 拿坡里首席檢察官 Nicola Gratteri 抵達現場,調查人員開始著手釐清事件經過並追查涉案人員。 報導指出至少有兩名嫌疑人涉案,但目前尚不清楚是否有人被捕,或襲擊者是否已經逃脫。 報導指出至少有兩名嫌疑人涉案,但目前尚不清楚是否有人被捕,或襲擊者是否已經逃脫。 涉及挾持人質的銀行搶案在拿坡里是反覆出現的犯罪類型。義大利媒體報導稱,襲擊者通常在營業時間作案,威脅員工和顧客,並將他們扣留在內,等待定時保險箱開啟。 據當地媒體報導,在 2024 年 5 月的一起類似案件中,一名武裝劫匪挾持員工和客戶約 40 分鐘,隨後攜帶超過 12,000 歐元(約 14,000 美元)逃逸。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
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以色列與黎巴嫩同意停火 – 特朗普宣佈 News

以色列與黎巴嫩同意停火 – 特朗普宣佈

(SeaPRwire) - 美國總統宣布,在雙方進行會談後,為期十天的停火將於週四東部標準時間下午 5 點(格林威治標準時間 22:00)開始。 美國總統川普宣布,在華盛頓舉行會談後,以色列與黎巴嫩已達成一項為期 10 天的停火協議。 川普週四在 Truth Social 上發文表示,在與黎巴嫩總統奧恩(Joseph Aoun)和以色列總理納坦雅胡(Benjamin Netanyahu)進行了他所描述的「極佳對話」後,停火將於東部標準時間下午 5 點(格林威治標準時間 22:00)開始。 川普表示,在華盛頓特區舉行的會談是兩國「34 年來」的首次直接會晤,美國國務卿盧比歐(Marco Rubio)也參與其中。他補充說,已指示美國官員與雙方合作,致力於達成「持久和平」。川普還聲稱,這項協議將是他的「第 10 個」此類成就。 川普並未提及以色列自 3 月初入侵黎巴嫩南部後與真主黨(Hezbollah)持續進行的戰爭,也未提及以色列試圖實際吞併該國約 15% 領土的企圖。上週,以色列國防軍(IDF)發動了自衝突開始以來對黎巴嫩最大規模的一波襲擊,在美國與伊朗宣布為期兩週的停火僅數小時後,便猛烈轟炸了貝魯特市中心。 根據黎巴嫩衛生部的數據,自 3 月 2 日以來,以色列已造成 2,000 多人死亡,數千人受傷,其中包括數百名婦女和兒童。約有 120 萬人流離失所。 在隨後的貼文中,川普邀請納坦雅胡和奧恩前往白宮,並稱這是兩國自 1983 年以來「首次有意義的對話」。 據報導,在川普於以色列安全內閣計畫討論停火的會議之前宣布停火後,以色列官員表示「憤慨」。根據 Ynet 的報導,納坦雅胡告訴部長們,這項協議是「應川普的要求」開始的,並補充說以色列軍隊將繼續留在黎巴嫩南部的陣地。 本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
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SBC Summit Americas enhances startup support through a collaboration with BettingStartups iGame

SBC Summit Americas enhances startup support through a collaboration with BettingStartups

(AsiaGameHub) - SBC Summit Americas has partnered with BettingStartups to boost its support for early-stage businesses, with a distinct focus on helping founders connect with investors and pushing fresh ideas to the forefront of the Americas market. As part of this strategic collaboration, BettingStartups will assume the role of the official host of the Startup Zone at SBC Summit Americas 2026. The space will feature 13 exhibition booths and a dedicated lounge, granting startups a prominent presence on the show floor and direct access to key decision-makers—51% of last year’s attendees held budgetary responsibility. Recognized as a key player in the early-stage gaming ecosystem, BettingStartups has built a reputation for supporting founders through its media platform, podcast, newsletter, events, and investment arm. By leveraging this network, the partnership will bring a curated group of high-quality startups to the event, giving attendees the chance to discover and engage with the next wave of innovation shaping the industry. A central highlight of the Startup Zone programming will be the First Pitch Americas Competition, taking place on Thursday, 11 June (14:00 – 14:40) on the Leaders Stage. Hosted by BettingStartups founder Jesse Learmonth, the competition will feature five standout startups pitching live to a panel of leading investors and executives. Participants will compete for a grand prize package valued at $108,900, designed to accelerate their growth and industry visibility. The prize includes a 3x3m exhibition booth at SBC Summit Americas 2027, alongside additional contributions from Are You Watching This?!, MetaBet, AWS, GameOn, Royer Cooper Cohen Braunfeld LLC, Square in the Air, and Vegas Kings. The judging panel consists of: Paris Smith, Founder and CEO, Defy the Odds Javier Altamirano, Global Head of Startup, Sportradar Evan Meyer, Managing Partner, Astralus Capital Management Scott Secord, Partner, Cardinal Sports Capital Meredith McPherson, CEO and Managing Partner, DRIVE by DraftKings Applications for the First Pitch Competition are currently open, with a submission deadline of 17 April, and selected participants will be notified by 4 May. The 2025 edition saw B2B social sports betting software provider Wager Games take home the top prize. Complementing the competition, attendees will also benefit from dedicated educational content, including the “Fundraising 101: Win Your First Round” workshop, taking place on Thursday, 11 June (11:00-12:00). Led by Shaun Gold, Chief Evangelist at OpenVC, the session will provide founders with a practical, no-nonsense roadmap to securing early-stage investment. The partnership is designed to position SBC Summit Americas as a must-attend event for startups, investors, and operators active in the region. By combining SBC’s global reach with BettingStartups’ specialized ecosystem, the collaboration aims to attract high-potential companies, generate pre-event momentum, and deliver unique, startup-focused content. Through curated participation, targeted marketing campaigns, and dedicated programming, BettingStartups will also support delegate growth, with a goal of driving significant new registrations from its engaged community. Rasmus Sojmark, CEO & Founder of SBC, said: “This partnership strengthens our commitment to innovation and to supporting the next generation of companies shaping the future of gaming in the Americas. BettingStartups brings a highly engaged community and deep understanding of the startup ecosystem, which will elevate both the quality of exhibitors and the overall experience for attendees.” Jesse Learmonth, Founder of BettingStartups, added: “SBC Summit Americas is a key meeting point for the industry in the region, and we’re excited to play a central role in building out its startup offering. Our focus is on bringing the most exciting early-stage companies to the event and giving founders a platform to be seen, heard, and funded.” About SBC Summit AmericasSBC Summit Americas is a leading industry event bringing together key stakeholders from across the North and Latin American gaming and sports betting markets. Taking place from June 9-11 at the Broward County Convention Center in Fort Lauderdale, the event continues to evolve its offering with a strong focus on business outcomes. This year, SBC introduces the SBC Connections networking program, featuring eight new ways for attendees to connect, alongside a new five-tier ticketing system designed to give participants greater control over their experience based on their business priorities. Startups and industry professionals are invited to secure their place at SBC Summit Americas 2026. Get tickets Inquire about exhibiting in the Startup Zone Apply for the First Pitch Competition This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Netflix 悄然推出其最佳復仇驚悚片的續作,令人失望 Business

Netflix 悄然推出其最佳復仇驚悚片的續作,令人失望

Netflix(SeaPRwire) - 《怒呛人生》在 2023 年首播時,感覺就像一道閃電。這部由李成真創作、Netflix 和 A24 聯合製作的影集,將其尖銳、參差的社会諷刺對準了亞洲移民群體的核心,並產生了一部獨特的電視作品。它很聰明,很犀利,而且有深刻且有意義的東西要說。到了第二季,《怒呛人生》轉變為選集系列並擴展了視野,但這對它並無好處。雖然包括奧斯卡·伊薩克、凱莉·慕里根和《寄生上流》主演宋康昊在內的星光熠熠的陣容為該劇賦予了高級感的表象,但第一季讓人感覺如靈光一現般的一切,都在追求創造更具話題性的《白蓮花大飯店》的過程中迷失了。結果是,《怒呛人生》第二季感覺像是第一季輕鬆超越的「吃富人」社会諷刺的欠火候版本。與第一季非常相似,《怒呛人生》第二季以一個令人震驚的暴力事件開始,引發了雙方之間的瑣碎爭端。但與其是一男一女,《怒呛人生》第二季的爭端涉及兩對情侶:中上階層的夫妻 Josh 和 Lindsay(奧斯卡·伊薩克和凱莉·慕里根 飾),以及新訂婚的工薪階層情侶 Austin 和 Ashley(查爾斯·梅爾頓和凱莉·史派尼 飾)。Josh 是南加州一家精英鄉村俱樂部的總經理,而 Lindsay 是他長期受苦的妻子,她逐漸開始怨恨他那討好的樣子和越來越多的債務。在一場典型的爭吵之後,一場奢華的鄉村俱樂部籌款活動爆發成全面毆鬥,Josh 和 Lindsay 被 Austin 和 Ashley 抓個正著,處於尷尬的境地,後者是來到他家歸還 Josh 錢包的。一段有罪證據的影片和一點輕微的勒索之後,這兩對情侶發現他們在個人和職業生活中不可避免地交織在一起——一種有毒的、相互依賴的關係,隨著鄉村俱樂部新老闆、無情的韓國億萬富翁女會長 Park(尹汝貞 飾)的到來而加劇。《怒呛人生》第二季的結構比第一季更加漫無邊際和龐大,第一季給了我們史蒂文·元和吳漢章飾演的 Danny 和 Amy 之間一系列升級的破壞行為的滿足敘事。當談到 Josh 和 Lindsay 以及 Austin 和 Ashley 的「爭端」時,這與其說是關於他們的爭吵,不如說是關於他們作為情侶的各種試煉——Josh 和 Lindsay 是一對充滿怨恨的千禧一代情侶,而 Austin 和 Ashley 是一對癡迷愛情、有點愚蠢的 Z 世代情侶。Josh 和 Lindsay 負債累累,多年沒有性生活,並對他們目前枯燥的生活感到不快樂,即使和他們那被荒謬地寵壞的臘腸狗一起被困在他們美麗的豪宅裡。Austin 和 Ashley 是鄉村俱樂部的低級員工,試圖維持生計——Austin 是健身網紅和教練,而 Ashley 是沒有高中文憑的飲品車操作員。 查爾斯·梅爾頓和凱莉·史派尼飾演 Isaac 和 Mulligan 的 Z 世代陪襯角色。| Netflix該劇對代溝(ChatGPT!網紅!)以及你們膚淺的階級諷刺(看看這隻臘腸狗穿了幾件毛衣!)做了一些半心半意的攻擊。但問題就在這裡,它所有的諷刺都令人沮喪地平淡無奇,所有這些都在最平庸的《白蓮花大飯店》季數中做過了。更糟的是,本季的高知名度明星都感覺被劇本嚴重低估,Isaac 和 Mulligan 被迫將就於單一維度的角色,這些角色充其量只是輕描淡寫的漫畫人物。沒有他們內心生活的感覺,也沒有他們兩人如此怨恨錯過了什麼的感覺。查爾斯·梅爾頓和凱莉·史派尼的待遇稍好一些,儘管 Spaeny 飾演的 Ashley 也經常感覺像是關於有被遺棄問題的悲傷白人女孩的陳詞濫調的集合。Melton 可能是該劇最突出的演員,小心地在 Z 世代「帥哥但愚蠢」的諷刺和真正的社會經濟焦慮之間走鋼絲(並表明在《河谷鎮》度過的任何時間真的是一個速成班,教你如何充分利用最荒謬的寫作)。Melton 作為主演陣容中唯一的亞裔美國演員,可能獲得了創作者李成真第一季中揮之不去的階級和社會諷刺的大部分內容,這可能並非巧合,第一季如此有效地捕捉了亞洲移民經歷的緊張性質。《怒呛人生》第二季並非沒有它的精彩時刻,實際上,當它傾向於其誘人的韓劇元素時,它處於最佳狀態,尹汝貞飾演的 Park 女會長和她的丈夫 Kim 博士(宋康昊 飾)為故事帶來了陰謀元素,終於讓該劇從緩慢的通俗劇中震驚出來。當這一季(評論家收到了全部八集)終於到達血腥的高潮時,有一種令人興奮的滿足感。但可悲的是,即使是最令人興奮的陰謀也無法使半心半意的社會諷刺感覺更尖銳或更連貫。這是從第一季輝煌中令人失望的倒退,也是李令人失望的欠火候努力。《怒呛人生》第二季現已在 Netflix 上線。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
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EU Court Rejects Malta’s Arguments on Freedom of Movement in Gambling Case iGame

EU Court Rejects Malta’s Arguments on Freedom of Movement in Gambling Case

(AsiaGameHub) - The European Court of Justice (ECJ) has issued a further setback to Malta's efforts to defend its gambling legislation and licenses against challenges from other EU nations. A preliminary ruling from the ECJ was released today concerning the conflict between German regulators and the Malta-based operations of Lottoland and Maltese officials. The ECJ found that European Union law does not stop member states from prohibiting online services offered by operators from other member states. This judgment supports Germany's prohibition on online slot machines and lottery betting, affirming that players retain the right to seek compensation for losses from companies operating without a license or in violation of EU law. The ruling addresses a protracted legal conflict between Maltese and German judicial bodies over the operations of companies based and licensed in Malta within other EU jurisdictions. Initial disputes involved Malta challenging German court decisions, arguing that licenses issued by the Malta Gaming Authority (MGA) adhered to the principles of the Treaty on the Functioning of the European Union (TFEU). Invoking TFEU provisions for "unrestricted services," MGA licensees believed they could legally offer iGaming services, especially while Germany's federal states and government remained deadlocked over terms for a new Interstate Gambling Regime. After over ten years of arbitration and regulatory stalemate, Germany's federal states implemented the Interstate Treaty on Gambling (GlüNeuRStV), which took effect on 1 July 2021, establishing a finalized framework to regulate and license online gambling. DACH drama The EU legal battles primarily involve two Malta-licensed firms active in Germany and one in Austria during the late 2010s and early 2020s. While the ECJ has previously offered opinions, this marks its first preliminary ruling—an authoritative interpretation of EU law. The two companies in question regarding Germany are Tipico and Lottoland. The former was challenged by a former customer seeking to reclaim losses sustained between 2013 and 2020. Tipico operated without a German license during that period, though it had applied for and later obtained one following the market's re-regulation in 2021. In Lottoland's instance, a customer sought to recover losses from 2019 to 2021. The ECJ's preliminary ruling directly concerns the Lottoland case, but its implications will undoubtedly influence ongoing litigation involving Tipico and Virtual Services Digital Limited—the latter being the company embroiled in Austrian legal proceedings. The court explicitly ruled that Article 56A of the TFEU "must be interpreted as not precluding national legislation which imposes a prohibition on the organisation of online casino games, in particular slot machines, and of forms of betting such as online betting on the results of lottery draws". In essence, the EU's highest court has declared Malta's primary legal defense concerning its licensed companies' activities to be invalid. Bill 55 at the bat? Malta has sought to protect its gambling sector through Bill 55, the common name for a 2023 amendment to its Gambling Act—specifically, Article 56A. Bill 55 empowers Maltese courts to dismiss foreign legal orders against Malta-based and licensed firms that are compliant with Maltese law, even if they violate the laws of other EU member states where they operate. Malta's position rests on the EU principles of freedom to provide services and freedom of establishment, grounded in Article 56 of the TFEU. Maltese courts contend that EU freedom of trade principles form the foundation of Bill 55 and justify the activities of its licensed gambling operators in countries such as Germany. Does this ECJ ruling signify the end of these disputes? It is highly improbable. The international legal clashes between Maltese and other EU courts are long-standing, and Bill 55 was specifically crafted to shield gaming businesses from foreign legal actions. The ECJ has now delivered two rulings in 2026 that reinforce the right of Member States like Germany and Austria to ban cross-border gambling services and impose civil liability for violations—further weakening the legal protection afforded by Malta's Bill 55. Gambling contributes approximately one-tenth of Malta's GDP, and the island faces emerging competition to its status as a global iGaming hub from locations like Estonia and the UAE. As an EU member, Malta can invoke 'public policy exceptions' under the EU’s Brussels I Recast Regulation. This regulation is based on the mutual recognition and enforcement of legal judgments. By citing this law, Malta argues that foreign court rulings which contradict its own regulatory framework should not be enforced within its territory, claiming this exception is relevant to its online gambling system. Malta insists that Bill 55 is a necessary protective measure to prevent its domestic courts from being inundated by a surge of related litigation stemming from online gambling disputes, many of which EU courts have delegated to third-party claims firms—a pattern evident in the current caseload. Therefore, Bill 5 effectively enshrines this stance into national legislation. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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BETBY Reports Record Q1 Growth, GGR Soars 61% iGame

BETBY Reports Record Q1 Growth, GGR Soars 61%

(AsiaGameHub) - Leading sportsbook provider BETBY has announced a robust beginning to 2026, highlighted by a historic March, driven by expansion in both its sportsbook and esports division, Betby.Games. This 61% increase in gross gaming revenue (GGR) year-on-year for the first quarter coincides with the Malta-based company's efforts to broaden its market presence and advance product innovation. Additionally, BETBY saw a 38% rise in its active player base, suggesting that its recent foray into specialized markets such as MMA, hockey, and the emerging sport of teqball is proving successful. The firm has recently expanded its operations in Latin America by naming Gonzalo Navarro to the position of Senior Business Development Manager. As previously mentioned, March achieved record-breaking results for the company, indicating strong momentum heading into a crucial season. This is especially true for football, with the conclusion of major European leagues and tournaments approaching, alongside the upcoming World Cup this summer. Betby.Games also showed strong performance in Q1 2026 compared to the prior year, recording a 42% increase in GGR and a 32% growth in active players. “It’s been a really solid start to the year for us,” stated Leonid Pertsovskiy, Chief Executive Officer of BETBY. “We’re seeing strong growth across both sportsbook and esports, and that comes down to the work we’ve put into the product and the trust our partners place in us. “What’s particularly encouraging is that this growth is consistent across key metrics, which shows the strength and stability of what we’re building. We’ll keep pushing in the same direction, focusing on delivering long-term value for our partners.” BETBY’s safe prediction market strategy This announcement arrives after the company ventured into the prediction market sector earlier this month with BETBY Predictions. However, this was not a hasty decision; the company has observed the controversies surrounding platforms such as Polymarket and Kalshi. BETBY Predictions intends to avoid ‘highly sensitive or controversial topics,’ excluding events related to geopolitics, ongoing conflicts, wars, and any occurrences ‘involving human suffering’ from its platform. The impact of this expansion into prediction markets on the company's results remains to be seen, but BETBY aims aims to sustain this positive trajectory throughout the rest of FY26 and into the future. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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