SBC Summit Malta 2026 to Address Modern Marketing’s Biggest Questions iGame

SBC Summit Malta 2026 to Address Modern Marketing’s Biggest Questions

(AsiaGameHub) - SBC Summit Malta 2026 will include a specialized marketing track designed to assist brands in evolving their acquisition and engagement strategies for the modern age. As regulatory environments tighten and media channels multiply, marketing has become one of the gaming industry's most intricate sectors. Teams are no longer merely fighting for visibility; they are operating within a landscape defined by constraints and rapid evolution. Scheduled for 29-30 April, attendees will hear from CEOs, CMOs, and marketing experts as they address the primary hurdles of modern marketing, including rising costs, changing player habits, and the increasing impact of AI and data. The agenda is divided into two distinct segments. Marketing Unplugged, held on Wednesday 29 April, will focus on the strategic mindset required to solve the industry's major marketing issues, while Marketing in Action, on Thursday 30 April, will provide workshops centered on practical execution. “Marketing departments are facing unprecedented pressure as costs climb and the room for error diminishes,” noted Rasmus Sojmark, Founder and CEO of SBC. “By offering various learning styles, this stage enables participants to grasp modern marketing theories and apply them through hands-on practice.” Marketing Unplugged will utilize diverse formats like CEO fireside chats, masterclasses, and live campaign reviews to promote deep engagement and discussion. Discussions will cover Malta’s status as a global gaming center, leadership insights from CEOs, and campaign teardowns by CMOs. Experts will also discuss AI regulatory frameworks and the changing landscape of search. Malta: The Global Gaming Powerhouse The CEO Chat Show: Leadership Insights AI Under the Microscope: Regulation and Responsibility Marketing Channels: Balancing Spend and Savings for 2026–2027 The CMO Review: Live Campaign Analysis SEO Trilogy Marketing in Action will transition from theory to practice, featuring interactive workshops where attendees can develop and test frameworks for immediate use. Participants will explore narrative-driven messaging, loyalty frameworks, and the psychological aspects of branding. Sessions will also demonstrate how AI and data can enhance campaign results and provide a competitive edge. Media & Messaging: Storytelling in a Regulated Era Player Retention and Loyalty: Maximizing Lifetime Value Branding and Psychology: Capturing Market Share AI and Data-Driven Marketing: Optimizing Campaigns Speakers appearing throughout the track include Sam Behar (Marketing Director, Sky Gaming), Sean Bianco (Co-Founder, Gain Change), Conrad Bugeja (Head of SEO at LiveScore Group), Brian Christopher (CEO & Creator, BC Ventures), Alina Famenok (Growth & Partnerships Expert, Former-CEO Already Media), Ivan Filletti (CEO, Gaming in Malta), Nikola Jellacic (CMO, Casumo), Jesper Kärrbrink (CEO, Immense Group), Karolina Moscicka (COO, BugsyEmpire), Francesco Postiglione (CEO, Casumo), Dmitry Starostenkov (CEO, Evenbet), and Marco Trucco (CMO, Immense Group). SBC Summit Malta 2026 is set for 28–30 April at the InterContinental Malta, expecting 6,000 industry professionals. The event also features tracks on product, regulation, affiliation, and leadership. Register for SBC Summit Malta The VIP Event Pass is available for €600, providing full access to the three-day conference and exhibition. Expo+ Passes are €150, while operators and affiliates can apply for complimentary entry via the official links. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Newborn Town Inc. (SEHK: 9911) Delivered Strong Growth in 2025: Total Revenue Achieved Nearly RMB 7 Billion, Up Over 35% YoY

EQS Newswire / 26/03/2026 / 22:07 UTC+8 [Hong Kong – 26 March 2026] Newborn Town Inc. (Newborn Town or the company, together with the subsidiaries as the ‘Group’, stock code: 09911.HK), a leading global social entertainment company, released its annual results for 2025. For the year ended December 31, 2025, Newborn Town reported a total revenue of RMB 6,889 million, marking a 35.3% year-on-year increase. Net profit for the year reached RMB 964 million, up 22.3% year-on-year. Net profit attributable to owners amounted to RMB 935 million, surging by 94.6% year-on-year, while adjusted EBITDA totaled at RMB 1,215 million, demonstrating a year-on-year increase of 26.1%. By business segment, the social networking business remained the primary revenue driver. Flagship product TopTop continued to deliver strong growth, while MICO and YoHo provided stable contributions to both revenue and profit. The innovative business segment recorded a year-over-year surge of 59.3% in revenue, with quality games and social e-commerce maintaining solid and rapid growth, while the short drama business began to gain traction. By market, the MENA region continued to demonstrate strong commercial momentum. Meanwhile, the Group accelerated its expansion into non-MENA markets, making encouraging progress in regions such as Latin America and Japan. Deepening Competitive Moat in Social Networking Business, While Innovative Business Gained Strong Momentum In 2025, the Group’s social networking business sustained strong growth, with revenue reached RMB 6,142 million, representing a year-on-year increase of 32.9%. In particular, the game-oriented social networking platform TopTop delivered exceptional results, with profit growth exceeding 100%. Revenue for TopTop grew by over 70% year-on-year. Meanwhile, the live-streaming social platform MICO and the voice-based social platform YoHo continued to reinforce their leadership in their respective segments, contributing stable revenue and profit. Leveraging its strong UGC-driven ecosystem, TopTop was steadily evolved into a household name in key MENA markets such as Saudi Arabia, and was named “Best Social Game Platform” at the Sensor Tower APAC Awards. According to Sensor Tower, TopTop ranked 5th in the Middle East social networking app revenue rankings in 2025. As the Group’s first social networking product, MICO has consistently maintained a leading position in the live-streaming social segment across markets such as the MENA region and Southeast Asia. The voice-based social platform YoHo also remained firmly positioned within the top tier of the MENA voice-based social market. According to DianDian data, YoHo ranked among the Top 10 grossing social apps on Google Play multiple times in markets including Saudi Arabia, Oman, and the UAE in 2025. Meanwhile, the Group’s diverse-audience social networking business continued to deliver steady progress. HeeSay, the flagship product of this business segment, further strengthened its presence in Southeast Asia, consistently ranking among the Top 10 grossing social apps on the App Store in markets such as Thailand and Vietnam. During the year, the Group’s innovative business recorded revenue of RMB 747 million, representing a year-on-year increase of 59.3%, working alongside the social networking business to drive steady overall growth. The Group’s flagship games have entered long-term operation stages, while the development and pipeline of new game titles are progressing steadily. The social e-commerce platform Heer Health continued its steady and rapid growth, further strengthened its presence in the fields of HIV prevention and sexual health services. Meanwhile, the Group’s short drama business, which it has been actively investing in, has begun to gain early traction. Accelerating Global Expansion with Solid Progress in Non-MENA Markets In 2025, Newborn Town significantly accelerated its global expansion. During the year, the Group continued to strengthen its competitive advantages in key markets such as the MENA region and Southeast Asia. In 2025, the Group’s core products recorded year-on-year growth of nearly 50% in business scale in the MENA region. Meanwhile, the Group also made solid progress in new markets including Latin America, East Asia, and Europe, further expanding its global footprint. In East Asia, TopTop successfully entered the high-barrier Japanese market, leveraging its differentiated positioning and refined localization strategy, and has begun to generate early monetization results. According to DianDian data, TopTop ranked 6th on the App Store free games chart in Japan in November 2025. Newborn Town continued to advance its expansion in markets such as Europe, steadily broadening its global presence. In high-value markets including Japan, South Korea, and North America, the Group is actively refining its product offerings, deepening market understanding, and exploring further potential in both user scale and monetization. In June 2025, Newborn Town officially established its global headquarters in Hong Kong, marking a new milestone in the Group’s globalization strategy. Looking ahead, the Hong Kong headquarters will serve as a coordination hub, working closely with the Group's global R&D and operations centers to support continued overseas expansion. AI Accelerated Deployment as a Full-Stack Capability “Multiplier” In 2025, Newborn Town accelerated the deployment of AI across its business, deeply embedding AI into core functions such as R&D and operations to enhance overall efficiency. Meanwhile, the Group’s AI product Aippy entered the consumer-facing AI application space, rapidly building a growing active user base since its launch. During the year, the Group continued to strengthen its core technology capabilities, further expanding the application of AI across its business processes. Its self-developed multimodal algorithm model, Boomiix, continuing to undergo iterative upgrades, improving the accuracy of social matching and advancing the intelligence of operations. Newborn Town also launched Siyu AI, an internal data intelligence platform, significantly shortened turnaround times for data queries, anomaly analysis, and report generation. Its proprietary AI-powered design platform KIVI continued to evolve, enhancing both production efficiency and content richness across key creative functions including the design of virtual gifts, campaign pages, and marketing assets, while materially shortening campaign and gifting operation cycles. During the year, the Group launched Aippy, an AI-powered community for games, exploring new ways to deliver emotional value through AI-generated content. Since launch, Aippy has received positive user feedback, achieving an App Store rating of over 4.8. Building on this momentum, the Group has also continued to ramp up recruitment of top AI talent, further strengthening its technology foundation and positioning AI as a full-stack capability multiplier across local operations, scalable growth, product innovation, and compliance enhancement. As AI became increasingly integrated with its social networking business, Newborn Town will continue to deepen its technological capabilities. By leveraging its strengths in agile product innovation, localized operations, and efficient user acquisition, the Group remains well-positioned to further expand in the global social entertainment market and create positive emotional value to users worldwide. About Newborn Town Newborn Town has grown into a leading technology company which was listed on the Main Board of the Hong Kong Stock Exchange (HKEX) in 2019 under the stock code 9911. Committed to creating positive emotional value worldwide, Newborn Town has developed a diverse portfolio of applications in the social networking and entertainment sectors. Its social apps include MICO, YoHo, TopTop and HeeSay, together with gaming products like Alice's Dream: Merge Games. These applications have achieved widespread acclaim, reaching over one billion users in over one hundred countries and regions.Newborn Town considers the Middle East and North Africa (MENA) region a key market and has also extended its influence in Southeast Asia, Europe, the United States, Japan, and South Korea. The company aims to become the world's largest social entertainment company. For enquiries, please contact DLK Advisory pr@dlkadvisory.com 26/03/2026 Dissemination of a Financial Press Release, transmitted by EQS News.The issuer is solely responsible for the content of this announcement.Media archive at www.todayir.com
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赤子城科技2025年業績高增長:總營收近70億元人民幣,同比增長超過35%

EQS 新聞 / 2026-03-26 / 22:07 UTC+8 [2026年3月26日 – 香港] 領先的全球化社交娛樂公司 – 赤子城科技有限公司(「赤子城科技」或「本公司」,股份代號:9911;連同其附屬公司統稱「本集團」)發布2025年年全年業績公告。截至 2025 年 12 月 31 日止年度,公司總收入達 68.9 億元(人民幣,下同),同比增長 35.3%;利潤達 9.6 億元,同比增長 22.3%;公司歸母淨利潤 9.3 億元,同比大幅增長 94.6%;經調整 EBITDA 為 12.1 億元,同比增長 26.1%。 分業務線看,公司社交業務貢獻主要收入,旗艦產品 SUGO及TopTop 持續爆發,MICO及YoHo 穩定貢獻收入及利潤;創新業務收入同比顯著增長59.3%,精品遊戲、社交電商穩健快速發展,短劇業務亦初見成效。 分市場看,中東北非市場持續展現強勁商業潛力;同時,公司在非 MENA 市場的拓展速度明顯加快,在拉美、日本等區域均取得積極進展。 社交業務壁壘加深,創新業務高速成長 2025 年,公司社交業務保持高速增長,收入達61.4 億元,同比增長 32.9%。其中,陪伴社交平台 SUGO 和遊戲社交平台 TopTop 表現突出,利潤同比增長雙雙超100%;收入方面,SUGO 同比增長超過 80%,TopTop 同比增長超過 70%。此外,直播社交平台 MICO、語音社交平台YoHo 在細分賽道持續鞏固優勢,穩定貢獻收入及利潤。 在陪伴社交賽道,SUGO 已成為全球範圍內備受矚目的標杆型產品;TopTop 則憑藉 UGC 生態優勢,在沙特阿拉伯等中東北非部分市場逐步成長為「國民級應用」,並榮獲 Sensor Tower APAC Awards 「最佳社交遊戲平台」獎項。根據 Sensor Tower 數據,TopTop 和 SUGO 分別位列 2025 年中東社交網絡收入排行榜第 5 位和第 6 位。 作為公司首款社交產品,MICO 在中東北非、東南亞等市場繼續保持直播社交賽道領先位置,語音社交平台 YoHo 亦穩居中東北非語音社交市場第一梯隊。點點數據顯示,2025年 YoHo 多次進入沙特阿拉伯、阿曼、阿聯酋等市場 Google Play 社交應用暢銷榜前 10 位。 同時,公司多元人群社交業務亦穩步發展。全球化多元人群社區 HeeSay 在優勢市場東南亞的影響力穩步加深,穩居泰國、越南等國家 App Store 社交應用暢銷榜TOP10。 年內,公司創新業務收入達7.5 億元,同比增長 59.3%,與社交業務共同推動公司業績穩步增長。其中,旗艦遊戲進入長線運營階段,新遊戲開發布局順利;社交電商平台荷爾健康穩健快速發展,在 HIV 防治及性健康服務領域的領先地位進一步鞏固。與此同時,公司積極投入的短劇業務亦取得初步成果。 全球化布局加速,非 MENA 市場取得積極進展 2025 年,赤子城科技的全球化拓展步伐顯著加快。年內,公司持續鞏固在中東北非、東南亞等優勢市場的競爭壁壘。2025 年,公司核心產品在中東北非市場的業務規模同比增長近 50%。此外,公司在拉美、東亞、歐洲等新市場亦取得積極進展,全球業務版圖加速擴大。 在拉美地區,SUGO 貼合本地用戶特點與行業生態,持續調試產品和運營策略,業務增長勢頭強勁,年末單月流水較年初增長超 300%,成為該區域社交娛樂市場的重要參與者。Sensor Tower 數據顯示,SUGO 位列 2025 年拉美地區社交網絡收入榜第 19 位。 在東亞地區,TopTop 憑藉獨特的產品定位和精準的本地化策略,成功進入日本這一高門檻市場,並取得初步的商業化成果。點點數據顯示,TopTop 於2025年11月躋身日本App Store 遊戲免費排行榜第 6 名。 與此同時,公司在歐洲等市場的布局亦穩步推進,全球化版圖持續擴大。在日韓、北美等高價值新市場,公司亦在調整產品、深化用戶洞察,探索用戶規模與商業價值的更大空間。 2025年6月,赤子城科技全球總部正式落地香港,標誌著公司全球化戰略邁入新階段。未來,公司將充分發揮香港全球總部的樞紐作用,與全球各地研發中心、運營中心緊密協同,進一步完善全球化布局。 AI 加速落地,形成全鏈路能力「放大器」 2025 年,赤子城科技加速 AI 技術的深度應用,全面賦能研發、運營等核心業務場景,提升運營效率;同時,AI 產品 Aippy 進入消費級 AI 應用賽道,探索「AI+社交娛樂」新空間。 年內,公司持續強化底層技術能力,不斷深化 AI 在業務流程中的應用。自研多模態算法模型 Boomiix 持續升級,有效提升社交匹配精準度與運營智能化水平;自研智能數據平台思語 AI 將數據查詢、異動分析、報告生成等流程的響應周期大幅縮短;自研 AI 智能設計平台 KIVI 持續優化,在虛擬禮物、活動頁面、投放素材等設計環節提升產出效率與內容豐富度,大幅縮短活動與禮物運營周期。 年內,赤子城科技孵化 AI 產品 Aippy,探索以 AI 創造情緒價值的新路徑。產品上線後獲得用戶積極反饋,App Store 用戶評分超 4.8。此外,公司也在持續加大 AI 領域優秀人才招聘力度,持續完善技術底座,推動 AI 成為本地經營、規模增長、產品迭代、合規升級等全鏈路能力的「放大器」。 隨著 AI 技術與社交業務的深度融合,赤子城科技將不斷加強技術積累,憑藉敏捷的產品創新、緊貼用戶的本地化運營、高效的營銷獲客等能力,持續深耕全球社交娛樂市場,在更大範圍內為全球用戶創造美好情緒價值。 有關赤子城科技 赤子城科技是一家全球化的互聯網公司,2019年在港交所主板上市,股票代碼為09911.HK。 公司以「創造美好情緒價值」為願景,在社交、遊戲等領域打造了數十款面向全球用戶的APP,包括泛人群社交產品 MICO、YoHo、TopTop、SUGO;多元人群社交產品 HeeSay;精品遊戲產品 Alice's Dream: Merge Games等,累計服務上百個國家和地區的超過10億全球用戶。赤子城科技深耕中東北非市場,並積極佈局東南亞、歐美、日韓等地區,致力於成為全球最大的社交娛樂公司。 如欲查詢更多資訊,請聯絡: DLK Advisory pr@dlkadvisory.com 2026-03-26 此財經新聞稿由EQS Group轉載。本公告內容由發行人全權負責。瀏覽原文: http://www.todayir.com/tc/index.php
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Sharp Develops Long-Range Video Monitoring Technology JCN Newswire

Sharp Develops Long-Range Video Monitoring Technology

TOKYO, Mar 26, 2026 - (JCN Newswire) - Sharp Corporation has developed long-range video monitoring technology which uses AI to analyze and record video streamed from locations 5 to 10 km away. This technology was developed in collaboration with Harada Laboratory at Kyoto University (hereinafter "Kyoto University"), Watanabe Laboratory at Waseda University (hereinafter "Waseda University"), and Oita Asahi Broadcasting Co., Ltd. (hereinafter "OAB"), as part of the Ultra-Coverage Beyond 5G Wireless and Video Coding through Japan–US–Australia R&D Collaboration project (*1) commissioned by the National Institute of Information and Communications Technology (NICT), Japan.Video analysis of grazing cattle during a field test.The video classifies difference in cattle behavior with green squares (standing) and yellow squares (feeding).Comparing the current footage (left) with the immediately preceding (40 seconds prior) footage (right), environmental changes are displayed at the top of the screen.This technology consists of long-range video transmission technology developed by Kyoto University, which enables the long-range 4K video transmission using a wireless transmission method based on very high frequency waves (VHF band), and Sharp's Dynamic Video Monitoring Technology, which recognizes the behavior of subjects in real-time without pre-training. Compared to conventional technologies, this new technology requires less preparation time for AI video analysis. In the future, this technology is expected to be utilized in a wide range of applications, including hazard detection and remote monitoring of disaster sites and evacuation shelters.To verify the effectiveness of this technology, Sharp conducted field tests in and outside Japan from March 2025 to January 2026 and demonstrated its applicability across various fields. In Japan, tests involving the monitoring of animal behavior at zoos and aquariums, as well as the streaming of live video from ships at sea were carried out. Overseas, a field test to monitor grazing cattle in remote areas has been conducted with Australia's national science agency, the Commonwealth Scientific and Industrial Research Organisation (CSIRO).To further advance the wireless communication and video compression technologies used in the long-range video monitoring technology, Sharp is submitting proposals at international standardization conferences for wireless communication and video compression, aiming for adoption in Beyond 5G, the next-generation communication standard, and Beyond VVC, the next-generation video compression standard, both to be formulated as international standards. Furthermore, Sharp is committed to supporting digital transformation through long-range wireless communication and AI technologies, aiming to apply these solutions not only to animals and ships—as demonstrated in this proof-of-concept—but also to a wide range of fields, including transportation infrastructure and disaster response.1. 4K video transmission over long distances (5 to 10 km) by long-range video transmission technology which utilizes the VHF band2. Dynamic Video Monitoring Technology (an AI technology) identifies subjects without pre-training and records changes in situations and behavior, applicable to various video analysis tasks with a shorter preparation period3. Effectiveness confirmed through field tests in and outside Japan*1 Grant No. 05101■ Key Features1. 4K video transmission over long distances (5 to 10 km) by long-range video transmission technology which utilizes the VHF bandWireless technologies used in mobile phones and other devices create coverage areas by densely deploying base stations at intervals ranging from several hundred meters to several kilometers, and transmit data between communication devices via these base stations. In contrast, the newly developed long-range video transmission technology utilizes VHF band wireless technology (*2) announced by Kyoto University, along with video compression and transmission technology. This enables the direct video data transmission between communication devices located 5 to 10 km (*3) apart, making it possible to transmit 4K video in locations where it is difficult to install base stations, such as remote islands, or within vast areas like ranches. Furthermore, since the new technology supports video transmission specification changes such as resolution and bit rate, the data transmission volume can be adjusted to suit the installation environment and intended use.Transmission range in a field test conducted in January 2026*2 For more information on this technology, please refer to the Kyoto University press release (https://www.dco.cce.i.kyoto-u.ac.jp/ja/PL/PL_2025_06.html) (in Japanese).*3 Transmission range will vary depending on the communication environment and video content.2. Dynamic Video Monitoring Technology (an AI technology) identifies subjects without pre-training and records changes in situations and behavior, applicable to various video analysis tasks with a shorter preparation periodIn video analysis, conventional AI technologies required preparatory work—such as labeling training data with information on the type, behavior, and location of subjects such as animals—as well as pre-training of the AI, which made it time-consuming to start using the system. In contrast, Dynamic Video Monitoring Technology can be activated in a shorter preparation time by applying prompts (instructions for the desired actions) along with preprocessing (*4) and postprocessing (*5) to AI which handles images and languages.*4 The processing of data to enable the AI to reason efficiently.*5 The process of converting data output by the AI into a format that is easy for users to understand and utilize.Furthermore, by combining the Dynamic Prompt Technology (*6) developed in joint with this technology, the AI automatically generates prompts based on the video content. Voice narration and quizzes based on the analysis results can be automatically produced.The AI generates narration (text at the bottom of the screen) based on the video*6 A technology which automatically generates instructions for the AI based on inputted video and context.3. Effectiveness confirmed through field tests in and outside Japan.From March 2025 to January 2026, Sharp conducted field tests in and outside Japan for various applications to confirm, its effectiveness. PeriodLocationsSubjects of analysisTest details1March 2025・Takasakiyama Natural Zoological Garden(Oita City, Oita Prefecture)・Nishi-Oita Hover Terminal(Oita City, Oita Prefecture)・Monkeys in a zoo・Footage from operating ships・Counting the animals, generating of voice narration・Long-range (approx. 5 km) video transmission to remote locations・Long-range video transmission from moving objects (ships)・Analysis of conditions within Beppu Bay as observed from the ship, voice narration generation2October 2025・CSIRO Armidale Research Farm(New South Wales, Australia)・Grazing cattle・Classification of individual animal behaviors・Recording of temporal changes3January 2026・Umitamago Oita Marine Palace Aquarium(Oita City, Oita Prefecture)・OAB head office(Oita City, Oita Prefecture)・Dolphin show・Facility beach・Long-range (approx. 6 km) 4K video transmission・Full HD video transmission for AI analysis at 1/10 the standard bit rate (approx. 300 kbps)・Analysis of the dolphin show・Generation of audio narration and quizzesAbout SharpFor more than 110 years, Sharp Corporation has been developing pioneering, world‑first and industry-first products and technologies primarily in electronics. Based on its business creed "Sincerity and Creativity", the company has established its corporate slogan "In step with your future." and aims to create New Cultures through innovative products and services in every aspect of how people live and work. Copyright 2026 JCN Newswire. All rights reserved. www.jcnnewswire.com
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OKI and Hitachi Agree to Integrate Businesses Related to Automated Teller Machines (ATMs) and Other Automated Equipment JCN Newswire

OKI and Hitachi Agree to Integrate Businesses Related to Automated Teller Machines (ATMs) and Other Automated Equipment

TOKYO, Mar 26, 2026 - (JCN Newswire) - Oki Electric Industry Co., Ltd. (TSE:6703, “OKI”), Hitachi, Ltd. (TSE:6501, "Hitachi"), and Hitachi Channel Solutions, Corp. (“Hitachi Channel Solutions”), today announced that we have agreed to enter into an agreement (“Integration Agreement”) regarding the business integration of their automated equipment businesses, including ATMs (“Business Integration”), as well as a shareholders’ agreement regarding the joint venture company established for this Business Integration (“Joint Venture Company”).Pursuant to the Integration Agreement, OKI will transfer its business responsible for the development and production of automated equipment, including ATMs, to Hitachi Channel Solutions - a wholly-owned subsidiary of Hitachi - through the Absorption-type Split. Subsequently, OKI will acquire a portion of Hitachi Channel Solutions’ shares, thereby establishing it as a joint venture. The planned ownership ratio of the Joint Venture Company will be 60% for OKI and 40% for Hitachi.Through this Business Integration, we will combine the business foundations - from development to manufacturing - that OKI and Hitachi Channel Solutions have cultivated globally over many years and establish a comprehensive service structure for terminals and branch channels targeting the financial, retail, and transportation markets. We will provide various hardware devices of automated equipment, including ATMs, which are essential social infrastructure, in a more continuous and stable manner. At the same time, we will further enhance our solutions and services that pursue added value for customers and expand our channel business based on additional customer touchpoints. With regard to the sales business for ATM-related equipment and services, we will maintain the existing framework under which OKI, Hitachi, and their respective sales subsidiaries will continue sales activities within their respective companies, as before.Going forward, following approval from the Japan Fair Trade Commission and other relevant authorities, we aim to start operations as the Joint Venture Company from October 1, 2026.Background and ObjectivesAgainst the backdrop of social structural changes such as the spread of cashless payments and the aging population, financial institutions are reevaluating the role of ATMs and branches, while the shift toward contactless operations is accelerating. Consequently, the role of ATMs is undergoing a significant transformation - moving beyond traditional cash transactions to include cardless transactions linked with QR code payments and the payment of various public utility bills - and the industry is entering a period of transformation that demands more advanced ATM functionality.Since developing the first cash-recycling ATM in 1982, OKI has expanded its automated equipment business across a wide range of sectors, including finance, retail, and transportation, contributing to the streamlining of operations involving cash and documents, as well as the improvement of services. Leveraging the strength of the OKI Group’s integrated value chain – from design and development, and manufacturing to installation and construction, maintenance and fully-outsourced ATM operation and monitoring - OKI provides high-value-added, one-stop solutions. In September 2025, OKI approximately doubled production capacity at its overseas manufacturing base, OKI VIET NAM CO., LTD., thereby strengthening OKI’s stable supply system.Hitachi and Hitachi Channel Solutions have been working to enhance services in physical settings, such as ATMs, while leveraging Hitachi Channel Solutions’ technological and development capabilities to support initiatives aimed at branch reform and digital transformation (DX), including the creation of new customer touchpoints such as “contactless” and “self-service” solutions for financial institutions. Furthermore, by utilizing the core technologies cultivated through their ATM business, Hitachi and Hitachi Channel Solutions have expanded their ATM operations globally and expanded their product and service offerings into new fields outside the financial sector.Amid this period of market transformation, the three companies agreed that combining the strengths of OKI and Hitachi Channel Solutions is essential for our customers and society. We have agreed to establish a joint venture with the aim of fulfilling our social responsibility to ensure the continuous and stable supply of ATMs - which remain a vital social infrastructure - while aiming for a shared strategic goal of growth in the global market. Furthermore, in the future, we aim to link the various data obtained from the products and service layers provided by the Joint Venture Company with Hitachi’s Lumada business. Through AI-driven analysis and utilization, we aim to support our customers - including financial institutions - in transforming their operations and creating new services, thereby jointly creating even greater customer value.About the Joint Venture CompanyThe establishment of the Joint Venture Company aims to respond to changes in the environment surrounding automated equipment, including ATMs, and to achieve sustainable business growth both in Japan and overseas. By combining OKI’s and Hitachi Channel Solutions’ expertise in solving on-site challenges, product development technologies, and manufacturing infrastructure, the Joint Venture Company will be able to create high-value-added, highly reliable products. Furthermore, by incorporating an operational framework that includes maintenance and monitoring, the Joint Venture Company will further enhance solutions and services designed to deliver added value to customers.Going forward, the Joint Venture Company plans to provide one-stop services ranging from automated equipment, such as ATMs, to related services.In Japan, the Joint Venture Company will widely provide the high-value-added products and services created to financial institutions, the retail and transportation industries, and customers in new sectors across Japan.Globally, the Joint Venture Company will promote the expansion of its world-class products and solution businesses as the core of its growth strategy. The Joint Venture Company aims to achieve high growth and strengthen its competitiveness in the global market by expanding its footprint into growth markets centered on ASEAN, as well as India and neighboring countries, North America, and MEA (Middle East and Africa), while swiftly responding to the increasingly advanced needs for ATMs, automation, and efficiency in each country.About Oki Electric Industry Co., Ltd.Founded in 1881, OKI is Japan's leading information and telecommunication manufacturer. Headquartered in Tokyo, Japan, OKI provides top quality products, technologies, and solutions to customers through its Public Solutions, Enterprise Solutions, Component Products, and Electronics Manufacturing Services businesses. Its various business divisions function synergistically to bring to market exciting new products and technologies that meet a wide range of customer needs in various sectors. Visit us at https://www.oki.com/global/.About Hitachi, Ltd.Through its Social Innovation Business (SIB) that brings together IT, OT(Operational Technology) and products, Hitachi contributes to a harmonized society where the environment, wellbeing, and economic growth are in balance. Hitachi operates globally in four sectors – Digital Systems & Services, Energy, Mobility, and Connective Industries – and the Strategic SIB Business Unit for new growth businesses. With Lumada at its core, Hitachi generates value from integrating data, technology and domain knowledge to solve customer and social challenges. Revenues for FY2024 (ended March 31, 2025) totaled 9,783.3 billion yen, with 618 consolidated subsidiaries and approximately 280,000 employees worldwide. Visit us at www.hitachi.com.About Hitachi Channel Solutions, Corp.Hitachi Channel Solutions is committed to realizing a sustainable society under its vision: “Shaping a sustainable future by connecting the real and the digital, people and society with technology and trust.” As a pioneer in ATMs and other financial automation solutions, the company has provided products and services in more than 100 countries and regions, working to improve operational efficiency and service quality for financial institutions. In addition to the financial, retail, public, and transportation sectors, Hitachi Channel Solutions is expanding its business into new fields such as security and healthcare through automation and robotic solutions that leverage its mechatronics technologies. Visit us at www.hitachi-ch.com. Copyright 2026 JCN Newswire. All rights reserved. www.jcnnewswire.com
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德國在綠色能源計劃上立場反覆 News

德國在綠色能源計劃上立場反覆

(SeaPRwire) - 德國總理弗里德里希·梅爾茨(Friedrich Merz)表示,放棄石油和天然氣將使該國「去工業化」 梅爾茨指出,完全退出化石燃料將讓德國「去工業化」,這偏離了該國先前對綠色能源的強硬推動路線。 這一轉變之際,德國仍在應對能源進口減少與成本上漲帶來的經濟後果。 此外,伊朗衝突與霍爾木茲海峽周邊的供應中斷導致能源價格飆升,進一步加劇德國工業的壓力。作為歐盟最大經濟體,德國長期依賴廉價穩定的能源支撐製造業——這一模式原本建立在俄羅斯管道天然氣基礎上,但柏林在2022年烏克蘭衝突升級後放棄了該模式,轉而採用更昂貴的能源供應,並加快可再生能源的推進。 梅爾茨周三在聯邦議院(Bundestag)發言時警告,放棄石油和天然氣將危及關鍵產業(尤其是化學工業),並補充稱屆時「我們的大部分產業……將不再具備生存能力」。 「石油和天然氣是我們工業的重要原材料,」他進一步表示,呼籲德國保留「進口甚至自行生產天然氣的能力」。 然而,近期研究顯示,德國已無法依賴本土儲備——曾經高產的油氣田已基本枯竭。 這一轉變讓幾乎完全依賴能源進口的德國經濟暴露在更高成本與供應衝擊之下。俄羅斯曾占德國天然氣進口的55%,自脫離俄羅斯供應以來,德國經濟持續收縮。 梅爾茨的警告針對德國能源密集型工業核心區——此處的大型企業面臨燃料成本飆升與供應不穩的日漸嚴峻風險。在路德維希港(Ludwigshafen)——BASF旗艦工廠所在地,也是德國最大的工業天然氣消費者——能源與原材料成本上漲已迫使企業提價。 在其他工業樞紐(包括巴伐利亞州所謂的「化學三角區」),企業報告了「戲劇性」的困境:部分企業正考慮削減產量或遷址,因為高電價與中斷的供應鏈威脅著德國部分能源依賴性最強部門的產出。 梅爾茨的最新表態也與他本月初的立場相悖——儘管布魯塞爾呼籲歐盟加大核能投資,他當時仍否認會恢復核能。 僅幾週前,他還宣稱德國政府淘汰核能是「嚴重的戰略錯誤」,並表示旨在無需政府持續補貼的情況下,恢復「能源生產的合理市場價格」。 德國於2023年關閉了最後一座核反應堆,結束了2011年福島核災後加速的核電退出進程。 本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
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AffPapa Raises €1.3 Million in Funding from VenturePapa iGame

AffPapa Raises €1.3 Million in Funding from VenturePapa

(AsiaGameHub) - AffPapa, a leading iGaming affiliate directory and events firm, has received a €1.3 million investment from VenturePapa investors to accelerate the growth and expansion of its AffPapa Conference and Events division. This milestone is a major achievement for AffPapa, signifying the first external investment ever in the company’s history. The funding highlights strong belief in AffPapa’s vision of creating impactful networking opportunities for affiliates, operators, and B2B providers worldwide. Levon Nikoghosyan, CEO of AffPapa, commented: This is a key milestone for AffPapa, achieved via a thoughtful and strategic choice. Since we’ve been self-funded from the start, we’ve grown the business steadily over the last six years without outside investment.We’ve successfully created the largest affiliate directory along with affiliate management services and industry media coverage, eventually moving into the events and conferences sector – all while sustaining strong, consistent YOY growth. But to make the next jump and speed up the company’s expansion, we realized we needed strategic investment.This investment will go toward our conferences and events division, allowing us to increase the size of our 2027 events, enter new markets, and establish dedicated sales, operations, and marketing teams. It will also let us book premium venues and provide a top-quality experience for our attendees. I’m extremely grateful for our investors’ trust in our project and super excited about what’s to come. In 2025, the AffPapa Conference entered the LATAM market, successfully holding the first international iGaming conference in Cancun, Mexico. Looking forward, the company plans to boost its global footprint with two major 2026 conferences — one in Madrid and another in Cancun — reaffirming its commitment to linking key players in both established and emerging markets. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Playtech Sees Revenue Decline Despite Growth in US Markets iGame

Playtech Sees Revenue Decline Despite Growth in US Markets

(AsiaGameHub) - The most recent FY25 financial results from Playtech Group have shown that the company is lagging in B2B revenue during a period when it is moving away from B2C operations. B2B revenue from last year's trading amounted to €688.3m, a 9% decrease from the €754.3m recorded in 2024. Adjusted EBITDA fell by 36% to €141.4m compared to FY24's €222m, while post-tax profit was €44.2m – a 28% year-on-year decline. The key factor affecting performance was the revised Caliente Interactive agreement at the end of 2024, under which Playtech ceased receiving extra B2B service fees in the first half of 2025 and began receiving dividend payments as a 30.8% equity stakeholder from the second half onward. Strategic regional priorities In contrast to the B2B revenue figures, B2C operational revenue stood at €78.5m (FY24: €97.8m), influenced by the €2.3bn sale of Italian gambling major Snaitech to Flutter Entertainment, along with a further B2C scaling back in Germany through the sale of domestic brand HAPPYBET. Nonetheless, a significant bright spot for Playtech in FY25 was its advancement in North America. Revenue across the US and Canada surged by 71% year-on-year on a constant currency basis, rising from €29.8m to €48m. The company noted that this performance was fueled by strong activity from clients such as DraftKings, FanDuel, Hard Rock Digital, and Delaware North. Live Casino has emerged as a key driver for Playtech’s US operations, the company confirmed, with the number of live tables operated by the firm nearly doubling year-on-year across its studios in New Jersey, Michigan, and Pennsylvania. Turning to Latin America, the region was labeled a "core strategic priority" by company management, even as domestic revenue fell by 27% to €162m, directly attributed to the revised Caliente agreement and the introduction of VAT in Colombia. Still, the regulation of Brazil at the start of last year helped mitigate a more severe impact, with Latin America revenue actually increasing by 8% year-on-year when excluding Caliente. Colombia also remains a viable medium-term opportunity due to Playtech’s local partnership with Wplay and the potential for the government to reduce the 19% VAT on online gambling deposits to a 16% tax on a player’s GGR. Despite tax challenges, B2B revenue in Europe grew by 4% year-on-year to €207.4m. Poland, Spain, Greece, and France were identified as top-performing markets for Playtech throughout 2025. UK revenue, calculated separately from Europe, decreased by 6% year-on-year but retains key priority status for the Isle of Man-based company. The public Playtech Evolution AB dispute… The company also provided an update on its ongoing case with Evolution AB, stating: "Evolution has not sought permission from the New Jersey Court to add any group entity to the proceedings, and no claim has been served on Playtech plc or any of its subsidiaries." In October 2025, Stockholm-listed Evolution released a statement alleging that Playtech had hired Black Cube, an Israeli private intelligence firm that markets itself as specializing in "high-stake disputes." Playtech later acknowledged commissioning a private investigation into its competitor and stated it "stood by its decision" to do so. Evolution characterized the move as a "smear campaign," claiming the investigation—which purports to have uncovered evidence of the company operating illegally in jurisdictions including China, Iran, and Sudan between 2021-2023—aimed to damage its reputation and could cause "multi-billion-dollar" harm. Playtech, however, countered: "Evolution continues to avoid legitimate scrutiny instead of addressing longstanding questions about its conduct, including its decision to supply operators in illegal markets and support unlicensed operators in regulated markets." … which has contributed to a share price plummet The dispute did not sit well with the market, as Playtech shares dropped from 349.5p to 237.5p in the first five hours of trading on the day of the announcement. Its share price has generally trended downward over the past 12 months, declining by more than 50% during that period. The exception has been a positive trend since the start of the year. Even today, despite positive remarks from executives, significant progress in North America, and an upgrade to its expectations, the stock has fallen by 7.5% to £3.31. Its market capitalization remains just over £1bn. Upcoming and ongoing tax challenges, the current dispute with a rival, and declining revenue may be among the factors deterring investors from backing the widely discussed Isle of Man-headquartered company. Playtech’s position as a London-listed firm—specifically a FTSE 250 company—is an unenviable one amid such transformation, and it will aim to advance as outlined by executives to reverse steep drops in profit, revenue, and share price. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Live Vegas joins AffPapa Conference Madrid as Sponsor iGame

Live Vegas joins AffPapa Conference Madrid as Sponsor

(AsiaGameHub) - AffPapa is pleased to announce that Live Vegas has signed on as a sponsor for the AffPapa Conference Madrid 2026. Live Vegas offers a variety of live dealer games designed to improve the player experience, featuring live tables, professional dealers, and seamless streaming that delivers an authentic Vegas atmosphere online. The company prioritizes reliability, efficiency, and meticulous attention to detail, ensuring its systems remain stable and trustworthy for operators. The company will also have a presence at the AffPapa Conference Madrid, exhibiting at booth #5. The Live Vegas team said: Live Vegas is thrilled to be sponsoring the AffPapa Conference Madrid 2026. We take great pride in the impact our premium experiences have delivered, and we continuously seek innovative ways to help our partners thrive through flexible, easily integrated solutions. Our commitment to quality and performance has established us as a reliable partner for operators. We eagerly anticipate collaborating with AffPapa and forging enduring partnerships. The AffPapa Conference Madrid is set to take place from May 18–20 at the Novotel Madrid Center. Anticipated to attract over 1,500 participants, the attendee breakdown will be 40% affiliates, 40% operators, and 20% B2B companies. The conference offers two full days of networking through speed-dating sessions, panels led by industry experts, evening receptions, and the AffPapa iGaming Awards 2026. It will feature its inaugural padel tournament as a side event, wrapping up with a closing party headlined by EDM DJ Kryoman. Yeva Avagyan, Head of Commercial at AffPapa, commented: We are delighted to welcome Live Vegas as both sponsor and exhibitor for this year's Madrid conference. They have developed a robust product, and it's excellent to include companies that deliver quality offerings and prioritize long-term partnerships. Participate in AffPapa's largest affiliate-driven conference and explore sponsorship opportunities on the official AffPapa Conference Madrid website. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Allwyn CFO: We are the cash leader in gambling and lotteries iGame

Allwyn CFO: We are the cash leader in gambling and lotteries

Kenneth Morton, Group Chief Financial Officer at Allwyn International, firmly asserts that no competitor can rival the company's history of generating cash, especially following the completion of the OPAP merger this week. (AsiaGameHub) - The leadership of Allwyn International is convinced it has developed the most compelling investment proposition in the worldwide gambling sector, having become a publicly traded entity through its merger with OPAP. As of market close on Tuesday, March 24, Allwyn was operating as the globe's second-biggest lotteries and gaming firm, solidifying its standing among the premier publicly listed gambling companies. This deal will bring together Allwyn International and OPAP, the established operator of Greece's national lottery and retail betting network – representing the conclusion of a half-year strategic initiative to redefine the group's financial and corporate profile. Generating value within a transformed Allwyn Fundamentally, the updated Allwyn identity is characterized by its ability to generate cash, its extensive scale, and its operational consistency, all while strengthening its role as a major benefactor to charitable initiatives across its operational regions. Nevertheless, for Group CFO, Kenneth Morton, who provided an exclusive interview to SBC News after the merger's completion, the narrative goes far beyond mere size, encompassing elements of trust, distinctiveness, and enduring value generation. “We are not newcomers to this sector,” Morton stated, highlighting Allwyn’s long-standing collaboration with Athens-listed OPAP. “OPAP's investors are already familiar with our achievements. Overall shareholder returns have surpassed 500% since 2013.” Kenneth Morton, Allwyn CFO – Source: Allwyn He further noted that this strong performance stems from rigorous execution, which includes a twofold increase in OPAP’s EBITDA over the last half-decade. Significantly, this proven history has fostered substantial investor confidence in the recently merged entity, evidenced by over 93% of OPAP shareholders maintaining their investments. “We have generated considerable wealth for them – and that reputation is vital as we present the Allwyn narrative worldwide,” he remarked. Reimagining the lottery concept Morton has characterized Allwyn as a unique entity, standing apart from other publicly traded gambling firms. Originating in the Czech Republic with SAZKA, the group has developed into what he terms a singular presence within the industry – an operator that has successfully established a novel category by expanding and updating the lottery framework across various territories. “Our business is quite distinct,” he commented. “We have constructed something previously non-existent – a large-scale, lottery-focused platform.” This distinctiveness stems from a blend of robust retail presence, advanced digital capabilities, proprietary technological solutions, and growing content integration. The collective goal is to broaden the appeal of lotteries within today's entertainment environment. A core element of Allwyn’s investment argument is its capacity to provide both expansion and returns for shareholders – a equilibrium that Morton contended is unparalleled in the industry. He added: “Since 2019, we have virtually trebled the business's size across all key indicators. Concurrently, we have produced substantial cash flow and distributed considerable dividends.” According to Morton, this dual achievement reinforces Allwyn’s attractiveness in equity markets: “That represents a truly persuasive and appealing offer.” During his discussion with SBC, he characterized the company as an uncommon instance of a gaming enterprise that can expand its operations while simultaneously upholding financial prudence and providing steady returns. Diversification as a core strength Diversification stands as another key advantage of Allwyn’s updated PLC structure, especially pertinent amidst unpredictable and fluctuating market environments. “Among gaming stocks, we are among the most diversified,” Morton stated. “This is a significant benefit – both for mitigating risks and for future growth opportunities.” In contrast to operators with heavy reliance on individual markets or product categories, Allwyn’s multi-market, multi-channel framework offers a more stable earnings foundation while allowing agility to pursue fresh expansion prospects. The transformed Allwyn Moving forward, the company's aspirations reach far beyond Europe. Although OPAP and other European assets form a solid base, Morton pinpointed North America as a crucial strategic area for the operator, in addition to developing prospects in South America. He elaborated: “The gaming industry is seeing growing returns to scale. Competition is no longer solely against other betting providers – it's for consumers' time and finances against the broader global entertainment sector.” Within this landscape, triumph hinges on scale, technology, content, and brand – domains where Allwyn is assured it has already forged a substantial competitive edge. Notwithstanding the magnitude of the merger, Morton emphasized that the company's leadership perceives this transaction not as a conclusion, but as the commencement of a fresh chapter. “This is likely the most thrilling transaction we have undertaken,” he stated. “It positions us at a truly promising juncture in the group's evolution.” Allwyn’s attention now turns to implementing its subsequent phase of expansion. “We have established a robust foundation,” Morton concluded. “The objective now is to elevate the business to its next stage.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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56% YoY Revenue Surge to RMB 171 Billion: Huaqin’s Platform Expansion in the Age of AI

EQS Newswire / 26/03/2026 / 19:20 UTC+8 On the evening of March 23, Huaqin Technology Co., Ltd. (“Huaqin” or the “Company”) released a striking 2025 annual performance report. The Company achieved full-year operating revenue of RMB 171.437 billion, up 56.02% year on year; net profit attributable to parent company shareholders reached RMB 4.054 billion, rising 38.55% year on year; and non-GAAP net profit attributable to parent company shareholders stood at RMB 3.244 billion, up 38.30% year on year. Meanwhile, the Company proposed a cash dividend of RMB 12 per 10 shares. Against a backdrop of intensifying market competition and volatile raw material costs, the growth of such magnitude from a large-cap player has immediately captured market attention. Yet focusing solely on these headline figures risks overlooking the truly meaningful takeaways from this annual report. I. Strategy Enters Realization Phase, Second Growth Engine Accelerates On top of its already large revenue base, the Company still delivered 56.02% year-on-year growth, pushing annual revenue to RMB 171.437 billion and solidifying its leading position among A-share listed firms. More importantly, Huaqin’s management provided an anchor-setting medium-to-long-term guidance at the performance briefing. The Company expects 2026 revenue to exceed RMB 200 billion and clearly targets RMB 300 billion in total revenue by 2028–2029 under its "3+N+3" structure. Relative to its current RMB 170 billion scale, this target implies the Company will sustain mid-teens growth over the next 3–4 years, rather than entering the steady-state phase typical of traditional manufacturing. The sustained robust growth stems not from a passive recovery driven by a single sector rebound, but from the combined effects of expanding platform capabilities, upgraded customer structure, and mass shipment of multiple product lines. Specifically, the growth curve built around the "3+N+3" strategy — three mature business ecosystems (smartphones, laptops, data centers) plus three strategic new businesses (auto electronics, robotics, software) — has evolved from blueprint to tangible financial results, demonstrating diversified and high-value-added growth traits. 1. Diversified Growth Drivers Traditional ODM players usually rely heavily on the prosperity of a single category, especially the smartphone cycle. However, Huaqin’s 2025 growth showed clear diversification. The revenue of its basic mobile terminal business increased by 57.17% year-on-year, while the revenue of its computing and data business (PC + data center) increased by 51.93% year-on-year. The more impressive innovative business (mainly covering automotive electronics, robotics, etc.) achieved a year-on-year growth of 121.00%, with a revenue scale of RMB 3.48 billion. 2. Business Mix Shifts Toward Higher Value While mobile terminals remain the largest revenue contributor, the computing & data business — centered on data centers — now accounts for 44% of total revenue, becoming a second pillar nearly on par with mobile terminals. According to the annual report, the Company’s data center business saw sharp growth in shipments across all product lines, and it maintained a leading market share in AI servers. China Post Securities noted that Huaqin has become a core supplier to the top three global CSP (communication service providers) customers. This means the Company’s business portfolio is gaining higher value mix and strategic industry position: it has shifted from a pure consumer electronics player to a dual-engine growth model driven by consumer electronics + computing infrastructure, positioning itself in the high-certainty, high-growth computing infrastructure sector that underpins the digital future. 3.New Businesses Gain Meaningful Scale & Contribution The annual report explicitly defines robotics as a key second growth curve. The innovative business segment — robotics, auto electronics and software — posted the fastest growth among the Company’s four divisions at 121.00% year on year in 2025. Auto electronics revenue exceeded RMB 1 billion in 2025, with a target of RMB 10 billion in revenue over the next 3–5 years. Software business began contributing meaningful revenue and profit. Data collection robots entered mass production and delivery; nearly 1 million units of home cleaning robots were shipped in 2025, with a doubling of shipments expected in 2026. Notably, the Company’s operating cash flow (OCF) improved markedly in the second half of 2025. After a net outflow of RMB 1.522 billion in H1, the full-year net outflow narrowed sharply to RMB 223 million, implying a net inflow of approximately RMB 1.299 billion in H2 — a decisive reversal from the first half. This signal suggests that upfront capital expenditures (CAPEX) on procurement and inventory for business expansion has started translating into effective cash collections from customers and healthy operational quality, indicating the Company is entering a harvest phase of sustained free cash flow generation. II. Platform Capabilities Extend Outward, Tech-driven Competitive Advantage Reshapes Business Logic For a long time, limited market perception of ODM firms to their manufacturing capabilities: supply chain management, cost control, mass production, project delivery — all important, and all part of Huaqin’s foundational competitiveness. Yet viewing Huaqin merely as a hardware assembler or contract manufacturer can no longer explain its simultaneous expansion across vastly different product categories, nor its stronger positioning than many traditional ODMs in the AI hardware wave. The core logic lies in long-term invested technical capabilities moving from a back-office support system to the forefront, translating into significant commercial leverage. Unlike traditional manufacturing ODMs, Huaqin is a hardware company with strong software capabilities — rooted in its founding team’s software background and sustained investments in AI software, visual recognition and related fields. In the AI era, on-device inference and multimodal interaction have become mainstream; underlying software and system optimization directly define a hardware product’s performance ceiling and user experience. This software-hardware integration capability forms Huaqin’s core competitive differentiation. As this capability extends outward, it rapidly builds competitive barriers in new sectors. In terms of data center business, Huaqin is one of the few industry players with full-stack design capabilities across computing nodes, network nodes and liquid cooling. It leads in core technologies such as whole-machine architecture, high-speed interconnectivity and liquid cooling. Meanwhile, it has built an open and compatible ecosystem fully supporting mainstream global GPUs (NVIDIA, AMD, Intel) and domestic computing platforms. Management disclosed at the performance briefing that data center revenue is projected to grow 30%–50% in 2026, with AI servers accounting for over 70% of the mix. Switch revenue is set to double again, and “hyper-node products will enter mass production and delivery in H2 2026”. Moreover, backed by technical accumulation from its large consumer electronics hardware platform, strong computing support from AI PCs and servers, and massive test data and application scenarios from its global manufacturing footprint, Huaqin has advanced rapidly in robotics. During the reporting period, the Company established an independent robotics subsidiary Yiren Intelligent Robotics and assembled a dedicated R&D team, aiming to become a leading full-stack robotic solutions provider for the 3C manufacturing sector. With rich global manufacturing scenarios and data reserves, the Company is currently focused on industrial wheeled robots that boost production efficiency. It delivered data collection robots at scale in 2025 and expanded customer coverage in home cleaning robots. Management noted that cleaning robot shipments reached the 1-million-unit level, with doubling growth expected in 2026. The Company is also developing humanoid robots: it completed debugging of its first self-developed biped robot and plans a second generation based on NVIDIA’s Thor platform. Additionally, Huaqin provides mass manufacturing services to multiple robotics firms, expanding capacity and delivery capabilities to refine its robotics ecosystem. In intelligent driving business, Huaqin has built full-stack automotive-grade R&D capabilities covering hardware, software, HMI and testing, alongside a specialized and large-scale automotive-grade manufacturing center. It has achieved key breakthroughs and mass delivery across core product lines including intelligent cabin, ADAS, body domain and display systems, and forged deep partnerships with numerous traditional automakers, new energy vehicle makers and overseas clients. Management expects this business to double again in 2026, targeting RMB 10 billion in revenue and profitability over the next 3–5 years. In AI hardware business, the Company offers comprehensive coverage of high-growth edge AI device categories: AI phones, AI PCs, smart wearables and XR devices. Across data centers, robotics, auto electronics and AI hardware, a clear path emerges: Huaqin is not entering unrelated new industries — it is repeatedly deploying the same core capability system. This may well be the real reason Huaqin can keep expanding its business scope amid the current AI wave. 26/03/2026 Dissemination of a Financial Press Release, transmitted by EQS News.The issuer is solely responsible for the content of this announcement.Media archive at www.todayir.com
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BlackRock執行長對伊朗戰爭樂觀態度大轉彎 News

BlackRock執行長對伊朗戰爭樂觀態度大轉彎

(SeaPRwire) - 就在幾週前,Larry Fink 表示希望看到「被中立化的伊朗」,並將這場衝突視為一個良好的投資機會 BlackRock 執行長 Larry Fink 警告,如果美以對伊朗的戰爭持續下去且油價維持在每桶100美元以上,全球經濟將面臨即將到來的衰退。這項嚴峻的預測發布僅幾週前,Fink 還將該衝突視為一個良好的長期投資機會。 在本週接受 BBC 的廣泛採訪中,Fink 表示,如果伊朗「仍然構成威脅」,油價可能會連續數年維持在每桶100美元以上,甚至可能達到150美元,並引發「可能嚴重且急劇的衰退」。 他描述了衝突的兩種情景:一種是伊朗「重新被國際社會接受」,使油價降至戰前水準以下;另一種是緊張局勢持續,導致能源成本持續高漲,對全球經濟產生「深遠影響」。 然而,本月早些時候,Fink(其公司持有美國主要國防承包商的大量股份)發表了截然不同的言論。在 Fox News 的露面中,他否認了戰爭會持續的說法,預測一旦衝突結束,油價將「回到原來的水準,甚至可能更低」。 「如果戰爭的結果是伊朗被中立化,且他們被允許再次向市場出售石油產品,那麼油價很可能會低於每桶50美元,」他說,並敦促投資者不要撤出波動的市場,聲稱他一直告訴人們「多買一些」,並將此視為「良好的長期機會」。 與此同時,各大投資公司已開始為潛在的戰後重建交易布局。前北約最高盟軍司令、現任投資巨頭 Carlyle 的 James Stavridis 上將本週告訴 Semafor,投資者已開始規劃伊朗和其他衝突地區的機會。 回顧20世紀中葉韓戰後韓國的重建,Stavridis 表示:「那可能是[伊朗],可能是古巴,可能是委內瑞拉,也可能是烏克蘭。這些都是應該認真對待的投資機會。」 美以對伊朗發動的無端攻擊導致能源市場陷入混亂,限制了石油和天然氣的供應,並將布倫特原油價格推高至本月每桶120美元的高點。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
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Banijay anticipates reaching €10bn revenue by 2029 after major acquisitions iGame

Banijay anticipates reaching €10bn revenue by 2029 after major acquisitions

(AsiaGameHub) - Banijay Group has outlined an ambitious growth strategy to achieve €10bn (£8.65bn) in revenue by 2029, following two major transactions. The France-headquartered entertainment conglomerate confirmed that its acquisition of Tipico Group and the merger of Banijay Entertainment with All3Media will reshape its business portfolio across content, live events, and gaming. Both transactions are anticipated to conclude in 2026, pending regulatory approvals. On a pro forma basis, the expanded group is projected to generate approximately €7.4bn in revenue, €1.6bn in adjusted EBITDA, and €1.2bn in adjusted free cash flow. Chief Executive Officer François Riahi characterized the company’s recent advancements as a “step-change” in its positioning. “With a significantly strengthened platform spanning content, live, and gaming, we are constructing an unmatched global entertainment powerhouse, ideally positioned to seize long-term industry growth and consolidation opportunities,” he stated. “The signing of these two transformative deals marks a pivotal step in our development. We are transitioning to a stronger, more robust, and cash-generative platform. “Building upon this momentum, our revised outlook reflects both the strength of our platform and our confidence in delivering sustained growth, strong cash generation, and long-term value creation for our shareholders. By 2029, driven solely by organic growth, we will be a roughly €10bn revenue group.” Banijay’s gaming focus Gaming will occupy a central role in the new structure, making up over half of the group’s EBITDA, propelled by the integration of Tipico. The company will merge its Betclic brand—one of the most prominent in its home market—with Germany’s Tipico, forming a company projected to generate over €3bn in revenue. Banijay anticipates robust growth across both core divisions – Banijay Gaming and Banijay Entertainment – by 2029. The gaming business is projected to grow at approximately 10% annually, while the entertainment segment is expected to achieve steady mid-single-digit growth. Overall, the group aims for over 7% annual EBITDA growth, along with double-digit earnings per share growth. This strategy reflects a broader shift toward integrating content and betting, enabling Banijay to monetize its intellectual property across various channels, such as digital and live experiences. A recent media expansion Tipico anticipates generating approximately €100m in synergies over time, while the All3Media merger is projected to add an additional €50m within the first year post-completion. The latter transaction was announced just at the beginning of this month—only days before it published its full annual results. Banijay and RedBird IMI have agreed to merge the London-based business with Banijay Entertainment in a 50-50 joint venture. This is poised to create one of the world’s largest independent content producers, as evidenced by the figures it would have hypothetically generated in 2024. On a pro forma basis, the combined group would have generated over €4.4bn in revenue and €690m in adjusted EBITDA. In addition to growth, the group is indicating a focus on shareholder returns, with plans to gradually increase dividends over the next four years. It also plans to distribute a €400m special dividend upon completion of the All3Media transaction, subject to shareholder approval. Looking forward, Banijay’s strategy centers on three priorities: organic growth, unlocking synergies across its expanded operations, and selective acquisitions. The company also intends to invest in AI and technology to drive product innovation and enhance user engagement. Plans in a heavily regulated jurisdiction Banijay stated that its 2026 guidance is largely aligned with its longer-term targets, with mid-to-high single-digit EBITDA growth anticipated, though this will be marginally lower following the impact of tax hikes in France. Retail sports betting taxes in France have risen to 42.1%, online sports betting taxes from 54.9% to 59.3%, and online poker is now taxed at 10% of GGR (up from 0.2% of stakes). There have also been discussions about regulating online casinos, which would presumably also face heavy taxation. Banijay’s revenue increased by 10% to €1.59bn in 2025, and while this remains an impressive figure compared to some, the company still has a distance to cover to reach the 11-digit mark, especially amid these headwinds. However, with the ongoing integration of Tipico and All3Media, it has further diversified and believes it is now better positioned to navigate the ever-evolving industry and deliver growth over the coming years. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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MGM China initiates Playing Card Recycling project in partnership with a Macau tech firm

(AsiaGameHub) - MGM China has launched an environmentally conscious initiative to give used playing cards a new purpose by transforming them into recycled packaging materials. To implement this program, the company has partnered with Fnetlink Technology Co Ltd, a Macau-based technology firm, establishing the region's first fully local system for both recycling and upcycling gaming cards, rather than disposing of them. This initiative builds upon the initial collaboration between the two entities in 2023, which focused on developing a fully automated process for shredding and handling used cards. What began as a development phase has now evolved into a fully operational system integrated into MGM China's operations. According to the company's announcement, gaming cards removed from gaming floors are processed through an automated card shredding line. Subsequently, the shredded paper is transported to a local facility where it is converted into high-quality fibers. A notable feature of this process is its independence from water usage. These fibers are then utilized in the production of eco-friendly packaging, effectively giving the cards a second life within Macau's supply chain. Once fully implemented, the system will be capable of processing approximately 3,000 tons of used cards annually, with recycling being a continuous part of the product's lifecycle. The introduction of this project signifies its establishment as a permanent waste management solution for this product category under MGM China's responsibility, rather than a temporary experiment. The program's launch ceremony took place this week, attended by Macau government officials and senior executives from both companies. Sustainability Goals and Local Impact MGM China further stated that this initiative represents a highly effective method for enhancing resource utilization through technology. The production of fibers from shredded waste materials is just one component of the project. The entire process is conducted within Macau, which means that in addition to recycling waste, local industrial activity is also supported through local fiber production, reducing reliance on outsourcing. Furthermore, the choice of packaged products reflects the growing demand for sustainable materials in business applications. Mr. Kenneth Feng Xiaofeng, the Chief Executive and Executive Director of the company, commented that MGM China consistently seeks innovative ways to realize its sustainability objectives through technology across its various local properties. He highlighted that the upcycled playing card system, which aligns with a healthy and greener environment, is a result of focusing on long-term, practical solutions, moving away from treating environmental actions as isolated add-ons. He also elaborated on the collaboration with Fnetlink Technology, describing it as an excellent example of how supporting local tech companies can facilitate the transition from an idea to a tangible application. He added that this type of collaboration is one of the most effective ways to quickly achieve desired working models. Economic Diversification and Broader Benefits In addition to emphasizing waste reduction, MGM China has linked this initiative to Macau's broader economic diversification goals. The company noted that such projects can introduce new avenues and opportunities, demonstrating the potential to integrate gaming functions with other sectors through technology and reuse. Moreover, with the entire operation, from waste collection and shredding to fiber extraction and packaging, being handled locally, the project supports the wider movement to enhance local capabilities in higher-value tourism and entertainment-related sectors. For MGM China, this initiative serves to illustrate that even deeply established operational practices can be transformed to contribute to both sustainability objectives and medium-to-long-term economic growth. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Daniele Cardoso Named Permanent Head of Brazil’s Gambling Regulator

(AsiaGameHub) - Following her interim appointment after Regis Dudena's departure, Brazil's Ministry of Finance has confirmed Daniele Cardoso as the permanent head of the country's gambling regulator. Cardoso had been the Acting Secretary of Prizes and Betting since the end of January. This role is now permanent. Dudena, the architect of Brazil's first online betting and gaming system, has moved to lead the Secretariat for Economic Reforms within the Ministry of Finance. Her confirmation was announced publicly on X by Brazil's Finance Minister, Dario Durigan, who stated: Nobody accomplishes anything alone. We are a serious, united, and technical Ministry. Women and men dedicated to making a difference daily, working for the prosperity of Brazilian families. During her interim tenure, Cardoso played a key role in shaping Brazil's emerging online gambling landscape. As the permanent head of the SPA, she will now guide the regulator through its next stage of development, focusing on regulatory and operational matters. A priority will be finalizing rules for B2B iGaming and sports betting suppliers. The SPA also continues to work on projects like launching a national self-exclusion system. A core objective remains combating illegal gambling to increase channelization rates. This includes collaborative efforts with the National Telecommunications Agency, Anatel, to implement blocks against unlicensed operators. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DraftKings, FanDuel, and NFL sued over micro betting design

(AsiaGameHub) - A Pennsylvania lawsuit has been filed against DraftKings and FanDuel, alleging they used data from the NFL and Genius Sports to develop sportsbook platforms that "could contribute to addiction." The Public Health Advocacy Institute (PHAI) brought this legal action on behalf of Christopher Sage and Terry Thompson, who reportedly developed gambling addictions after using the betting apps. A central focus of the lawsuit is live, in-game micro betting, which it claims effectively turns sportsbooks into highly addictive products. The lawsuit asserts that the operators are "weaponizing mobile technology and AI" to drive nonstop betting. Micro betting allows wagers on nearly every game occurrence, thereby greatly reducing typical constraints related to time, location, and tempo. Plaintiffs note: Every half, quarter, minute, second, pitch, play, and shot becomes a fresh gambling chance, with repeated wagers placed as the game progresses. Whereas slower-paced games like casual poker typically take a long time to play, micro betting is undeniably akin to slot machines in terms of speed and repetition. Bets are placed within seconds, and there are no pauses or breaks, trapping users in ongoing cycles. The plaintiffs argue that such a design is intentionally crafted to maximize user engagement and encourage repeated wagers on the same events. Micro betting relies on real-time data, which is supplied by Genius Sports and the NFL—both of which financially benefit from micro betting. In 2025, Genius generated $126.1 million from in-game live micro betting, accounting for nearly 19% of its total revenue, in part because the NFL is a shareholder. Plaintiffs describe how casual betting escalated into addiction after switching to mobile apps, causing financial and personal ruin: Within just a few years… the plaintiffs nearly lost everything—their savings, homes, businesses, and families. VIP programs are alleged to entice consumers to keep gambling through gifts and trips. The lawsuit invokes Pennsylvania law and alleges: product defect, failure to provide proper warnings, negligence, unfair trade practices, and intentional infliction of emotional distress. The plaintiffs are seeking monetary damages, a new jury trial, and court orders restricting the scope of sportsbook offerings. Micro betting is under increased regulatory scrutiny in the U.S. New Jersey plans to ban microbets, while New York is considering a ban on live bets. Massachusetts, Colorado, Kentucky, Louisiana, and Minnesota have the issue on their agendas, and Ohio, Maryland, and Vermont have already outlawed prop bets on college athletes. PHAI has a track record of taking on sportsbooks, including: 2023: A class-action lawsuit in Massachusetts against DraftKings regarding deposit bonuses 2025: A Pennsylvania lawsuit against Caesars Palace Online Casino and Harrah’s Philadelphia Casino 2024: A lawsuit against the Massachusetts Gaming Commission over player data transparency This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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bet365 exits American Gaming Association over strategic disagreements iGame

bet365 exits American Gaming Association over strategic disagreements

(AsiaGameHub) - bet365 has officially withdrawn from the American Gaming Association, making bet365 one of several prominent online betting firms to leave the U.S. gambling organization. Both bet365 and the AGA have confirmed this development. bet365 cited a divergence in priorities as the reason for its departure. As a company that operates exclusively online, bet365's business model does not align with the AGA's focus on brick-and-mortar casinos. However, bet365 stressed its commitment to maintaining positive relationships with both regulators and industry collaborators. This move is indicative of a broader trend of operators exiting the Association. DraftKings, FanDuel, and Fanatics Betting and Gaming have recently departed, largely due to disagreements concerning the functionality and regulation of predictive markets within the industry. Despite its exit from the AGA, bet365 continues to expand its presence in the U.S. market. The company is actively growing its business, evidenced by the construction of a major headquarters in Denver and the commencement of operations in several new states. Furthermore, its online casino operations in markets like New Jersey and Pennsylvania have experienced approximately 50% year-over-year growth. bet365's decision further highlights the growing divide between digital and traditional land-based companies within the U.S. gaming sector. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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BetMGM Fined $100K by PGCB Over KYC Issues iGame

BetMGM Fined $100K by PGCB Over KYC Issues

(AsiaGameHub) - The Pennsylvania Gaming Control Board (PGCB) has imposed a $100,000 fine on BetMGM for violations linked to fraudulent activities that occurred between 2023 and 2024. BetMGM's verification processes were found to be inadequate, enabling individuals to create accounts using stolen identities and deposit funds via compromised payment methods. The fine was a result of BetMGM's failure to implement sufficient safeguards against fraudulent activity. Additionally, the PGCB issued prohibitions against 16 individuals from engaging in gambling, with some of these cases involving instances where minors were left unsupervised at physical casino locations. This incident marks another compliance issue for BetMGM in Pennsylvania. Earlier this year, the operator incurred a $260,905 fine for allowing self-excluded individuals to gamble. Furthermore, BetMGM has faced penalties in Massachusetts for offering unauthorized betting markets and for marketing to underage individuals. This latest fine underscores the ongoing regulatory pressure on operators to enhance their Know Your Customer (KYC) controls and mitigate fraudulent activities on their platforms. BetMGM declined to provide a statement regarding the findings. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Codere Seeking €2 Billion Deal iGame

Codere Seeking €2 Billion Deal

(AsiaGameHub) - Codere has engaged Jefferies and Macquarie Capital to facilitate the sale of the company. The divestment process is in its early stages, with insiders valuing Codere at over €2 billion. Preliminary non-binding bids are expected by mid-May, followed by a formal auction in July, with a final agreement potentially reached by August. Following a recent restructuring, Codere's ownership is distributed across roughly 84 investment funds. Key creditors injected €225 million in fresh capital, swapped more than €350 million of debt for equity, and pushed back debt maturities from 2026 to 2027. Management of the business has transitioned to Codere New Topco S.A., which is currently about 95% owned by bondholders. The company's financial health has seen significant improvement post-restructuring. According to a recent report, Codere recorded €1.34 billion in revenue and an adjusted EBITDA of €179 million for the fiscal year ending December 31, 2024. Recent performance suggests EBITDA will surpass €200 million. Furthermore, gross debt has been slashed from €1.4 billion to roughly €190 million, alongside bolstered liquidity. Although the strengthened balance sheet enhances Codere's appeal to buyers, the candidate pool might be restricted as many investors shy away from the gambling sector due to ESG (Environmental, Social, and Governance) considerations. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Brazil grants authorities the power to freeze accounts linked to illegal betting iGame

Brazil grants authorities the power to freeze accounts linked to illegal betting

(AsiaGameHub) - Brazil has implemented a strengthened approach to combat illegal betting with the enactment of Law No. 15,358/2025. This legislation grants the Central Bank and the Ministry of Finance the authority to freeze bank accounts and halt Pix transactions linked to operators of unlicensed betting activities. This new law mandates that all financial institutions freeze bank accounts and block transactions associated with illegal betting, while simultaneously ensuring due process and protecting player funds. The law also establishes mechanisms for information sharing among financial organizations to detect and prevent fraud within the financial system. Regulators will enhance their supervision of Pix payments through more rigorous transaction monitoring and the potential implementation of filters to block suspicious activities. Companies that do not adhere to the new regulations could face penalties such as fines, license suspension, and other sanctions. All these measures represent a significant advancement in increasing oversight of financial transactions and adopting a proactive strategy to eradicate all forms of illegal betting in Brazil. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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